"Today, the entry costs for making a AAA game is in triple digit millions now," he continued. "I think naturally, risk tolerance drops. And you're [looking] at sequels, you're looking at copycats, because the finance guys who draw the line say, 'Well, if Fortnite made this much money in this amount of time, my Fortnite knockoff can make this in that amount of time.' We're seeing a collapse of creativity in games today [with] studio consolidation and the high cost of production."
Further, Layden stated "AA is gone", which he described as "a threat to the ecosystem".
Noting the general standard of games, including indie titles, is much higher thanks to advancements in tools, he continued: "Now if we can just get a bit more interest and excitement and exposure for these lower budget, but super creative and super unusual [type] of games... I'd like to see more of that. Because if we're just going to rely on the blockbusters to get us through, I think that's a death sentence."
AA games can bring "the new thing" and can be developed far quicker than AAA games, said Layden. Most importantly, though, they must seek unique ideas not monetisation.
"If you're going to pitch me your AA game, and in the first two pages of your deck is your monetisation and revenue, subscription scheme, I'm out. Your first page has to be 'This game needs to be made and here's why'," he said.
"I want to see that fire, I don't want to see 'here's the chief accountant on the team that's going to explain to you the [game's monetisation]'."
Layden also commented on current trends around AI in game development, stating it's "not a saviour".
"Artificial intelligence has been in gaming since almost the first or second games ever made," he said. "So all this excitement about gen AI, I find kind of humorous. I do see its applications in certain places for certain things. But it's just a tool, it's not a saviour. It's a tool in the way that Excel is a tool. It just helps speed you along your tasks."
Layden began working for Sony in 1987, eventually serving as chairman of SIE Worldwide Studios from 2014 - 2019. He's worked as a strategic advisor at Tencent since September 2022.
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