Interesting.
Pete Parsons took over Bungie in 2016 when they were a single game studio with 400 employees.
Eight years later they're a two game studio with 850 employees and they just released arguably the best piece of Destiny content of all time in The Final Shape.
Feels like a " Two sides to every story" kinda situation.
Two sides to every story.Bungie went from 900 to 1400 during the Sony acquisition and failed to manage their revenues accordingly. One game to fund the development of four is reckless. Economic issues also make this exponentially worse.
Sony is the right partner to correct Bungie and the legend Marty honest about the situation. Probably accurate.
I assume a bit of both.How much of what Martin says about microsoft corporate culture being terrible for game development is true and how much of it is just bitter angry dude with an axe to grind against a former employer who sacked him.
Two sides to every story.
Pete Parsons said in his blog post that Bungie "started running in the red" sometime in 2023. That suggests Destiny 2 was making so much money that it was successfully supporting the ever growing Bungie studio the entire time. If we look at Steam metrics, Destiny goes through a 6 month rough patch starting in October 2023 to March 2024. This was likely the period where Destiny 2 could no longer sustain Bungies employee count.
I just don't think we can knock leadership too harshly when the score says (1 game studio, 400 employees) grows to (2 game studio, 850 employees) in an 8 year span. Why are we supposed to act like that isn't impressive?
The Bungie doom and gloomers never like bringing up that aspect of Pete Parsons tenure.
PS - Destiny is about to hit a new record low for engagement for the month on steam. And Helldivers is right there tracking even lower even with its new content drop.
There are reasons for this… this year’s episode model. Episode 1, which we are in now, is split into 3 acts … Well, the final act is the one with the content that would be exciting and we’re still waiting (I think it’s this week or next). It would need to pop the game back thru 100k. It could…. Episode 1 also is kinda meh… and you don’t expect this year to be rolling until Episode 3 happens months from now ( I believe this is the key issue with the game’s model and the need for change but that’s a separate post).
Which is why I’ve said August will be a rough month for Sony’s online games, because it’s likely Concord will be a flop.
I would need to know more about the composer situation to feel confident enough to judge. I do know all my favorite musicians throughout the years start putting out bad music once they're in their late 40's and 50's. I think it's possible Bungies composers were both overpriced and weren't executing as well as they once were.I don’t hate on Parsons the way everyone else does. Good for him buying cars. Don’t put your hands in another man’s pocket as they say here…
But cutting Destiny composers for instance is something I have a problem with in particular.
Luke Smith’s idea of splitting destiny into a 3rd person pve game and a separate 3v3 PvP shooter… all of that is garbage. Parsons owns that too no? He greenlit them and his spending.
I would need to know more about the composer situation to feel confident enough to judge. I do know all my favorite musicians throughout the years start putting out bad music once they're in their late 40's and 50's. I think it's possible Bungies composers were both overpriced and weren't executing as well as they once were.
That said, I'm shocked Bungie didn't pursue a 3rd person, open world, co-op game after the success of Helldivers 2. I could see Bungie taking that framework and being crazy successful with a AAA, next gen spin on that formula.
I agree with your overall point that the incubation projects were clearly failures.
It would be years off if they did. HD2 only came out six months ago.I would need to know more about the composer situation to feel confident enough to judge. I do know all my favorite musicians throughout the years start putting out bad music once they're in their late 40's and 50's. I think it's possible Bungies composers were both overpriced and weren't executing as well as they once were.
That said, I'm shocked Bungie didn't pursue a 3rd person, open world, co-op game after the success of Helldivers 2. I could see Bungie taking that framework and being crazy successful with a AAA, next gen spin on that formula.
I agree with your overall point that the incubation projects were clearly failures.
True, but all their incubation projects were years off anyway. That just seems like a surefire hit as I don't think Helldivers 2 executed on its brilliant idea very well.It would be years off if they did. HD2 only came out six months ago.
Bobby Kotick moment.Interesting.
Pete Parsons took over Bungie in 2016 when they were a single game studio with 400 employees.
Eight years later they're a two game studio with 850 employees and they just released arguably the best piece of Destiny content of all time in The Final Shape.
Feels like a " Two sides to every story" kinda situation.
And parsons has notoriously been a spreadsheet exec.
Does it work? Well it kinda has.