This is an extract from an interview with Jonathan Blow (indie game developer). As someone who works with many programmers (and programmed myself) I can attest to what he is saying.
This level of understanding of actual computer technology and the quality of the current crop of programmers (many many of them anyway), their refusal to engage with in depth understanding makes them often useless.
This state of affair explains a lot of the tech industry cuts right now and my personal suspicion is that for many software firms keeping only their top employees will make them better in the long run (that part may not be completely relevant to gaming).
Obviously this is a generalization, if every programmer was essentially a script kiddie we would be in big trouble.
This level of understanding of actual computer technology and the quality of the current crop of programmers (many many of them anyway), their refusal to engage with in depth understanding makes them often useless.
This state of affair explains a lot of the tech industry cuts right now and my personal suspicion is that for many software firms keeping only their top employees will make them better in the long run (that part may not be completely relevant to gaming).
Obviously this is a generalization, if every programmer was essentially a script kiddie we would be in big trouble.