Cyberpunk 2077's 2.0 overhaul was inspired by the 'old school design' of Diablo 2's skill trees and Doom's 'relentless' combat

Gamernyc78

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r/PS5 - Cyberpunk 2077's 2.0 overhaul was inspired by the 'old school design' of Diablo 2's skill trees and Doom's 'relentless' combat

u/Turbostrider27 avatar According to the article:

After we discussed what improvements we wanted regarding perks in update 2.0, the team investigated progression systems of various games, including Dying Light, Borderlands, and even Dota 2," gameplay design lead Karol Matyasik said in an interview with PC Gamer. Those are popular games, and I can see why Dying Light and Borderlands 2, especially, would be useful reference points for Cyberpunk 2.0. But what Matyasik said next really makes sense when you look at how CD Projekt changed things up.
"When it comes to the structure of 2.0 perks, I think the old school design of Diablo 2 skill trees, with their clear paths and progressively more powerful (and fun!) abilities, is what we often referred to in our discussions."
 

BroodCorp

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28 May 2023
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Relentless combat is not how I would describe it. Am I playing the game wrong?
When you get the right upgrades combat does pick up considerably. Most people opted not to turn the game into a shooter so they miss that aspect of things.
 
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