Dead Space Creator Glen Schofield is leaving Striking Distance studio after first game Callisto Protocol flops.

John Elden Ring

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Video-game developer Striking Distance Studios, a subsidiary of Korean publisher Krafton Inc., is appointing new management several months after the commercial flop of its first game.

Chief Executive Officer Glen Schofield is leaving, a Krafton representative confirmed Wednesday, saying he has “decided to pursue new opportunities.” Striking Distance’s chief operating officer and chief financial officer are also leaving. Krafton said all three departures were voluntary.

Chief Development Officer Steve Papoutsis will take over as CEO. In a statement, Schofield said his departure was “bittersweet, but I know the studio is in excellent hands.”
 

Zzero

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With him gone its support or bust, imo. Not sure what else you would use his hand selected team for, otherwise.
 

BroodCorp

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Has a situation of “hey, as the creator of [x game] I’m now free to make a similar version independently” ever worked? I’m thinking perhaps Bloodstained?
 
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KiryuRealty

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Where it’s at.
I wouldn’t be surprised if his decision to pursue other opportunities was a result of Krafton telling him they didn’t want him wasting any more of their money making expensive flops.
 
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Zzero

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Has a situation of “hey, as the creator of [x game] I’m now free to make a similar version independently” ever worked? I’m thinking perhaps Bloodstained?
Monolithsoft being formed of Square vets and making Xenoblade? Very oldskool Activision people who walked out of Atari to found it? Yeah, not really a huge list.
 
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BlueLyria

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Has a situation of “hey, as the creator of [x game] I’m now free to make a similar version independently” ever worked? I’m thinking perhaps Bloodstained?
Bloodstained was divisive, but imo a good game. Technically Respawn with Titanfall as it was made of ex-cod devs
 
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Arc

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Has a situation of “hey, as the creator of [x game] I’m now free to make a similar version independently” ever worked? I’m thinking perhaps Bloodstained?
It’s a very rare thing. Remember when Respawn was CoD vets striking off on their own? It took them years and multiple games to find popularity again.

Brand power and mainstream recognition are shockingly powerful to me even if a game or team is established and quality. It’s like these creators need to ‘hit the big time’ all over again.
 

Box

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Monolithsoft being formed of Square vets and making Xenoblade? Very oldskool Activision people who walked out of Atari to found it? Yeah, not really a huge list.

They got rid of the Monoliftsoft devs after Xenogears only sold a million, the director told Squaresoft that this was the 1st part of a 6 game series.

They then went to Namco, and made 3 flops with the Xenosaga games before Nintendo gobbled them up.
 
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Such a wasted IP. It could have been great, a true next gen game graphic wise to me, but they fucked up the two most important things: horrible optimization and bad monetization, like come on... if one of your selling points is your gore system You can't lock death animations on a paid dlc... Not to mention the final mission not being released from the beginning.

They had an insane budget and an amazing team but every decision they took was wrong.