Denuvo respond to their rep for tanking games - "I'm a gamer myself, and therefore I know what I'm talking about"

John Elden Ring

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Report via Rock Paper Shotgun:

Denuvo recently changed its strategy on how to deal with accusations that it damages performance. Instead of keeping quiet, the company will start responding to such comments in order to defend itself.

Andreas Ullmann, Denuvo's product manager, has in recent days responded to a lot of criticism the company has received. Regarding the impact on performance, the manager doesn't deny that it exists, but claims that only “a minority” of games are affected, claiming that it's always the same titles cited by users:

Secondly, I think it's super hard for a gamer. I'm a gamer myself, and therefore I know what I'm talking about. I think it's super hard to see, as a gamer, what is the immediate benefit for me that a certain game developer, game publisher, is using our anti-piracy services. For anti-cheat, for example. It’s super easy. You as a player have an immediate benefit if a game uses an anti-cheat solution, because it's a fair environment in the game, and you don't need to face cheaters. It's different, though. There was a recent study about the financial impact of our protection. That study said our solution saves our customers around 20% of - or an additional 20% of revenue - if they're using our solution.
 
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ethomaz

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People trend to confuse performance improvements in a path with the remotion of Denuvo.

The games that people saw big improvement had big optimization improvements in performance in the patch notes that the developer did.

How much Denuvo contributed to that? Nobody never show it.
 
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Monkeyclaw

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People trend to confuse performance improvements in a path with the remotion of Denuvo.

The games that people saw big improvement had big optimization improvements in performance in the patch notes that the developer did.

How much Denuvo contributed to that? Nobody never show it.
It depends on the game.

In games which rely heavily on CPU it is VERY noticable since the Denuvo anti tamper runs at kernel level, grabbing a good chunck of CPU headroom.
What you are stating is partly true but the Denuvo presence is VERY noticable in CPU heavy games. Baldurs Gate 3, Helldivers 2, Space Marine 2 for example rely heavily on CPU. The difference here would be quite noticable if you would run a cracked version with the same patches as retail.

They can deny all they want, but its a load of PR bullshit.
 

Monkeyclaw

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Imagine sucking corporate schlong so badly that you want them to inject kernel level software on your device.
This is what happens when cooooonsole players try and dictate what happens on a platform they're not interested in.
At least we can pirate, Arrrrrrr!
 
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Systemshock2023

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Imagine sucking corporate schlong so badly that you want them to inject kernel level software on your device.
This is what happens when cooooonsole players try and dictate what happens on a platform they're not interested in.

Console players and the realm of the cognitive do not get well at times. It is what it is.

The main problem with denuvo is that is not guaranteed that it will be removed down the line. I could understand publishers leaving there for 3 to 6 months.

It's a fact that the biggest AAA games are the top pirated ones on PC. Kernel level shit though? GTFO
 
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Monkeyclaw

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Console players and the realm of the cognitive do not get well at times. It is what it is.

The main problem with denuvo is that is not guaranteed that it will be removed down the line. I could understand publishers leaving there for 3 to 6 months.

It's a fact that the biggest AAA games are the top pirated ones on PC. Kernel level shit though? GTFO

You were saying?
 

Systemshock2023

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You were saying?

Have I explicitly stated that denuvo is kernel level?