To mark the 10th anniversary Bungie has revealed that Destiny will now receive two mid-sized expansions a year.
“…Expansions have started to feel too formulaic and are over too quickly with little replay value. Seasons and Episodes keep getting bigger but can still feel like you are just going through the motions.
We believe it’s time for Destiny to change and evolve, and that our community wants this game to grow and innovate too. And to do that, we need to start breaking some of the molds. ”
Destiny 2: Frontiers is the next MULTI-YEAR arc for the game.
From director Tyson Greene about expansions:
“Starting next year, instead of one big Expansion, we are going to deliver two medium-sized Expansions, one every six months. Each of these will depart from the one-shot campaign structure we’ve been using essentially unchanged since Shadowkeep, and each will be an opportunity to explore exciting new formats instead.
We are excited to try new things that challenge your idea of what a Destiny experience can be. We are actively prototyping non-linear campaigns, exploration experiences similar to the Dreaming City or Metroidvanias, and even more unusual formats like roguelikes or survival shooters. Each expansion will present a new opportunity to try something different.“
ABOUT SEASONS:
“Instead of three Episodes, we will be building four Major Updates per year, one every three months. Each Expansion will launch alongside a Major Update at the start of a Season, and then a second Major Update will follow three months later to refresh the Core Game with new and reprised content including:
CODENAME: APOLLO
The first expansion codename: APOLLO. Described as a non-linear character driven adventure.
“Destiny is at its best when it's mysterious, weird, and not afraid to try new things. This shift to nonlinear stories isn’t something we’re locking ourselves into, but it is the structure that fits Codename: Apollo best. The narrative structure of the releases that follow will be quite different, a structure to suit that game’s experience, and we want to continue to innovate with each expansion across both gameplay and narrative. ”
A wholesale rework to their player experience can be found here:
“…Expansions have started to feel too formulaic and are over too quickly with little replay value. Seasons and Episodes keep getting bigger but can still feel like you are just going through the motions.
We believe it’s time for Destiny to change and evolve, and that our community wants this game to grow and innovate too. And to do that, we need to start breaking some of the molds. ”
Bungie.net
www.bungie.net
Destiny 2: Frontiers is the next MULTI-YEAR arc for the game.
From director Tyson Greene about expansions:
“Starting next year, instead of one big Expansion, we are going to deliver two medium-sized Expansions, one every six months. Each of these will depart from the one-shot campaign structure we’ve been using essentially unchanged since Shadowkeep, and each will be an opportunity to explore exciting new formats instead.
We are excited to try new things that challenge your idea of what a Destiny experience can be. We are actively prototyping non-linear campaigns, exploration experiences similar to the Dreaming City or Metroidvanias, and even more unusual formats like roguelikes or survival shooters. Each expansion will present a new opportunity to try something different.“
ABOUT SEASONS:
“Instead of three Episodes, we will be building four Major Updates per year, one every three months. Each Expansion will launch alongside a Major Update at the start of a Season, and then a second Major Update will follow three months later to refresh the Core Game with new and reprised content including:
- Activities: Strikes, Exotic missions, or entirely new modes like Onslaught
- Rewards: weapons, armor, Artifact Mods, Exotics, and more
- New weekly events
- New features
- Combat meta and balance updates”
CODENAME: APOLLO
The first expansion codename: APOLLO. Described as a non-linear character driven adventure.
“Destiny is at its best when it's mysterious, weird, and not afraid to try new things. This shift to nonlinear stories isn’t something we’re locking ourselves into, but it is the structure that fits Codename: Apollo best. The narrative structure of the releases that follow will be quite different, a structure to suit that game’s experience, and we want to continue to innovate with each expansion across both gameplay and narrative. ”
A wholesale rework to their player experience can be found here:
Bungie.net
www.bungie.net
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