DF Direct Weekly: Xbox's Developer Direct is the perfect vehicle for a big game reveal
It's been just over a year now since Microsoft delivered its first Developer Direct - and back in the day I called it t…
www.eurogamer.net
- 0:00:00 Introduction
- 0:00:44 News 01: Developer_Direct 2024 reaction: Indiana Jones and the Great Circle
- 0:21:06 News 01: Senua’s Saga: Hellblade 2
- 0:33:41 News 01: Ara: History Untold
- 0:39:35 News 01: Visions of Mana
- 0:46:15 News 01: Avowed
- 0:54:03 News 02: Hellblade 2 to go digital-only
- 1:10:49 News 03: Is The Last of Us Part 2 Remastered worthwhile?
- 1:23:08 News 04: RTX 40 Super series reaction + Q&A
- 1:45:50 News 05: Bulletstorm VR is a disappointment
- 1:53:05 Supporter Q1: How much manpower does it take to produce current-gen 60fps patches for consoles?
- 1:57:32 Supporter Q2: Was 2023 the year of the in-house engine?
- 2:04:24 Supporter Q3: Will 2024 be the year of Linux gaming?
As for Indiana Jones and the Great Circle, it's great to see Machine Games at work on a project of this magnitude - and this studio definitely qualified for the task. Key Starbreeze staff members still work at Machine, and it's great to see DNA from the Riddick games and The Darkness present in the new Indy game. That starts with the first-person perspective, giving way to third-person for cutscenes and traversal - just like Riddick.
Engine technology is confirmed as idTech - the engine Machine Games has used extensively in its prior Wolfenstein titles - meaning that Indiana Jones should be shipping on Xbox consoles running at 60 frames per second, while the pedigree of the tech should ensure a high quality, stutter-free PC experience. Everything seems to be aligning perfectly on this one and at Digital Foundry, we're very excited about this one
Beyond Developer Direct and the other titles discussed in the Microsoft showcase, we spend some time discussing the decision not to release Hellblade 2 as a physical media product. This, in combination with the Microsoft FTC's leak about an 'adorably all-digital' Xbox Series X suggest some momentum towards the discontinuation of Xbox discs. Perhaps it's what the audience wants at this point and to be honest, shipping discs that sometimes have no code on them isn't exactly ideal. Either way, we're concerned about this on several fronts: in terms of the preservation of games, not to mention the user's right to actually buy a piece of software and own it, share it or sell it.
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