DF Direct Weekly #163: Ghost of Tsushima PC Tested (excellent port), Big Changes At Sony, GTA 6 'Delay', Red Dead PC

Gamernyc78

MuscleMod
28 Jun 2022
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  • 0:00:00 Introduction
  • 0:00:56 News 01: Ghost of Tsushima PC impressions!
  • 0:16:05 News 02: Assassin's Creed Shadows announced
  • 0:25:33 News 03: PlayStation news roundup!
  • 0:49:10 News 04: GTA 6 to arrive in Autumn 2025
  • 0:55:22 News 05: Red Dead Redemption possibly coming to PC
  • 1:02:30 News 06: PO'ed remaster released
  • 1:12:13 News 07: John and Oliver's new TVs!
  • 1:28:42 Supporter Q1: Will the changes to Xbox strategy reduce console competition?
  • 1:36:49 Supporter Q2: Does an Xbox-PC hybrid really make sense?
  • 1:43:49 Supporter Q3: Could Nvidia's rumoured ARM handheld SoC wipe the floor with Nintendo and Valve?
  • 1:48:50 Supporter Q4: Are there gaming applications for OpenAI's recently revealed AI tech?
  • 1:52:40 Supporter Q5: What are your most highly anticipated games for the rest of the year in terms of tech?
  • 1:56:21 Supporter Q6: How do you prefer to set up your PC displays when gaming?
  • 1:58:54 Supporter Q7: What are your thoughts on producing update videos on games that are delivered in a subpar state?
  • 2:04:25 Supporter Q8: What's the latest gaming and tech news you've enjoyed?

We'll have more on the PC port of Tsushima soon, but right now, we can share some important information: first of all, there's no indication whatsoever that #StutterStruggle manifests in this game - it's very, very smooth. Secondly, similar to other Nixxes ports, there are scalability advantages over the PlayStation 5 version of the game, but overall, you're looking at a very familiar experience. Beyond the frame-rate and display options PC users enjoy, one of the biggest advantages comes from a notable boost to image quality. With no checkerboarding in sight, more modern upscalers can deliver a cleaner image - with quality moving off the charts when using DLAA in particular.

We've not completed visual head-to-heads up against PS5 yet, but right now, we'd contend that similar to other Nixxes efforts, the high visual setting gives ballpark equivalence in terms of graphical features - though there is no single level-of-detail preset that mirrors PS5 - which seems to be similar to high but with foliage draw that's like a mixture of low and medium. Shadow and volumetric quality is where PC can push significantly beyond PS5 standards. Alex will be taking a closer look at this port later in the week, offering up our recommendations for optimised settings, so look out for that.