Based on our testing, Alan Wake 2 runs at 864p internal resolution on PlayStation 5 Pro in the 60fps clip, while the equivalent base PS5 mode operates at 847p. Firstly, we can safely assume that in transitioning from FSR 2 upscaling to PSSR, we will see a substantial quality upgrade. However, perhaps more important is to consider what Remedy will be doing with the Pro's extra resources in increasing quality elsewhere because obviously, the extra GPU horsepower in the Big Three is going to be used for features that Remedy prefers over simply increasing resolution. This is basic commonsense.
as alwaysWatching this at the moment, Bugaga trying to downplay as usual is my take away so far.
He is in vacation traveling on Japan.No john...
So is PSSR giving DLSS a run for it's money? A friend acts like DLSS is a game changer for his PC, a Sony equivalent would be very nice.
I feel like the design of the thing could have been a bit fancier...
Like if they're gonna charge apple prices...have apple presentation.
The issue with graphics comparisons is that it will inevitably be compared to every type of PC setup for the next few years... And that is pretty unfair.
Yeah that's to be expected.... I'm just curious about the boost it provides hopefully it's comparable at the very least.You could say comparable but I think DLSS at this point is much more mature and utilized by devs. Not sure if the algorithm can be patented though to be different.
Yeah that's to be expected.... I'm just curious about the boost it provides hopefully it's comparable at the very least.
We'll have to wait after launch.Yeah that's to be expected.... I'm just curious about the boost it provides hopefully it's comparable at the very least.
It's too early but I'd say is comparable to DLSS and way better than FSR (in terms of upscaling, not in frame generation).
Agreed and it'll only get better once the PS6, PS6 Pro etc. is out!VERY comparable IQ and boost, much better than garbage FSR.