Tom Morgan investigates Palworld's early access release on Xbox consoles, including Xbox Series X, Series S, One X and One S. How does the game-of-the-moment hold up in terms of visual quality and performance?
Available on current and last gen Xbox consoles.
- Frame rate is unlocked on all consoles
- Open world Unreal Engine 5 game
- The game is in a preview phase, has many bugs in it right now
- Aggressive pop-in, low resolution textures abound.
- All versions prone to crashes as well
- SSR present on all versions
- Series X:
- 60 FPS target with V-sync. Stays mostly between 40~50 FPS
- 1620p with no DRS
- One region can drop the game to 30~40 range
Series S:
- Generally runs better than Series X, more typically between 40~60 FPS
- Best performing Xbox console at the cost of resolution
- Native 720p with worse draw distance than Series X
- One X:
- Native 1080p
- Performance is 50~60 in early areas but in complex areas drops to 17~20 FPS
- Texture resolution is much lower than Series and has worse draw distance
- Hitching, which shows as frame time spikes, also seen
- One S:
- Lower grass, geometry, density.
- 540p with no DRS
- Frame rate is practically on par with One X
- Hitching also present (may be worse here)
- Even with rough edges, clearly it's optimized for the newer consoles
Palworld's performance troubles on Series X/S are doubled on Xbox One/One X
Tom Morgan investigates Palworld's early access release on Xbox consoles, including Xbox Series X, Series S, One X and One S, checking performance and visuals.
www.eurogamer.net
Available on current and last gen Xbox consoles.
- Frame rate is unlocked on all consoles
- Open world Unreal Engine 5 game
- The game is in a preview phase, has many bugs in it right now
- Aggressive pop-in, low resolution textures abound.
- All versions prone to crashes as well
- SSR present on all versions
- Series X:
- 60 FPS target with V-sync. Stays mostly between 40~50 FPS
- 1620p with no DRS
- One region can drop the game to 30~40 range
Series S:
- Generally runs better than Series X, more typically between 40~60 FPS
- Best performing Xbox console at the cost of resolution
- Native 720p with worse draw distance than Series X
- One X:
- Native 1080p
- Performance is 50~60 in early areas but in complex areas drops to 17~20 FPS
- Texture resolution is much lower than Series and has worse draw distance
- Hitching, which shows as frame time spikes, also seen
- One S:
- Lower grass, geometry, density.
- 540p with no DRS
- Frame rate is practically on par with One X
- Hitching also present (may be worse here)
- Even with rough edges, clearly it's optimized for the newer consoles
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