DF Weekly: Is FSR 3 frame generation viable for console games?
Inevitably, the latest DF Direct Weekly arrives today, with plenty of discussion about Starfield in the wake of the rev…
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Inevitably, the latest DF Direct Weekly arrives today, with plenty of discussion about Starfield in the wake of the review embargo, while we also talk about the compromises required to get Baldur's Gate 3 out this year on Xbox Series consoles. Series S loses the challenging split-screen feature, with its addition planned for some point in the future. However, I want to spend the lion's share of this blog discussing the reaction to AMD's FSR 3 frame generation technology and potential integrations on current-gen consoles, because we can't help but feel that a certain level of expectation management is required.
It seems that people are very excited about the possibilities here and to be fair, I get it. Myself, John and Alex experienced FSR 3 on PC versions of Forspoken and Immortals of Aveum, and in terms of image quality and frame-rate increases, it's clear that the technology is legit and it's definitely comparable to DLSS 3. And yes, it's also going to be open source, meaning that it can be deployed on practically any graphics hardware including the current generation of consoles.
However, it's also fair to say that expectations for the console implementation are sky high and perhaps unrealistic based on what we know of it so far. Of course, Digital Foundry will be reviewing FSR 3 in due course and we should have a much tighter grip on what the technology is capable of then, but right now, a number of caveats should be slapped on to possible console implementations.
DF Direct Weekly #127 inevitably contains a vast segment on Starfield review reactions, but there's also lots of time spent discussing FSR 3 and a couple of John's recent positive gaming experiences.