DF Weekly: Testing Marvel's Spider-Man 2 on the worst PS5 SSD money can buy

Gamernyc78

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  • 0:00:00 Introduction
  • 0:01:05 News 01: Modern Warfare 3 campaign launches in early access
  • 0:20:28 News 02: Apple announces M3 line of Mac chips
  • 0:36:58 News 03: Gran Turismo 7 updated with new track, cars, 4-player splitscreen
  • 0:43:36 News 04: How does Spider-Man 2 work on the slowest PS5 SSD?
  • 0:53:16 News 05: Super Mario RPG previewed!
  • 0:58:11 News 06: Switch OLED: does it burn in?
  • 1:05:59 News 07: EA WRC: problematic PC performance
  • 1:18:31 Supporter Q1: What OLED would you recommend to someone who enjoys both new and old games?
  • 1:26:31 Supporter Q2: What are your hopes for the Max Payne remakes’ use of Northlight?
  • 1:35:32 Supporter Q3: For retro themed games and collections, what can developers do to improve low-res visuals?
  • 1:40:49 Supporter Q4: Some people seem to be rejecting graphical improvements - what are your thoughts?
  • 1:49:39 Supporter Q5: Do you think Metroid Prime 4 will skip the current Switch and ship only on the upcoming Switch?
  • 1:53:22 Supporter Q6: Is there a market for publishers to release older games without upgrades?
Put simply, even with already curtailed bandwidth savagely cut back, what we saw with Marvel's Spider-Man 2 mirrored the results seen in Rift Apart - and it's at this point that we should probably put solid state storage into context of the entire I/O system within the PlayStation 5 because the amount of bandwidth available to the system is just one component of the entire set-up. We see it all the time on PC, where in games, even SATA SSDs can hold up relatively well against NVMe alternatives in many applications - and where it's often tough to tell the difference between PCIe Gen 3 and PCIe Gen 4 SSDs in the general run of play.

There are two further elements of the PS5's I/O system that should be highlighted and only one is actually to do with the SSD itself - the fact that there are no moving parts. This means that, unlike a mechanical hard drive, there is no head moving around the surface of the disk, seeking out required data. With an SSD, there's effectively instant access to any part of the drive. And perhaps with the kind of data being streamed by the Insomniac engine, massive levels of bandwidth aren't required. Many smaller chunks of data are far more likely to be required as opposed to larger chunks.

The other crucial element is the fact that PlayStation 5's Kraken decompression blocks seem to be doing a hell of a lot of heavy lifting for the new console. Compressed data is streamed from storage, then decompressed via hardware with no real CPU impact whatsoever. We know for sure that Insomniac does a lot of work in optimising its systems to make as much use of this hardware as possible.

So, I was expecting something to break with Marvel's Spider-Man 2 running on an SSD with this poor of a spec, but ultimately, everything seemed to work just fine and I played a couple of hours through with no issues. However, while I suspect that most games will run just fine on just about any kind of PCIe Gen 4 SSD you add to your PlayStation 5, we've now reached the point where drives that meet Sony's required specifications are very, very cheap. There's no need to opt for something cheap and cheerful when drives that meet the 5500MB/s bandwidth requirement are also inexpensive - and with Black Friday just around the corner, expect to see another deluge of deals.
 
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Reactions: Frozone

Entropi

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We'll see if that's when SP2 comes to the PC.

Without hardware decompression, Rift Apart can still manage high FPS with added RT features.
Yeah, we know that a 4080 couldn't keep up with the PS5 when going through rifts. What do you mean “we’ll find out”?
 

Frozone

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Yeah, we know that a 4080 couldn't keep up with the PS5 when going through rifts. What do you mean “we’ll find out”?
Because all the issues with Rift have been addressed. You don't even need Direct Storage with the game. While I have an SSD, I don't play it with Direct Storage enabled.