Digital Foundry: Apollo Justice: Ace Attorney Trilogy - PS/Xbox/Switch - DF Tech Review. |UP| 1/25/25 Launch Trailer.

Gamernyc78

MuscleMod
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28 Jun 2022
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00:00 Overview
01:03 Apollo Justice: Ace Attorney
03:29 Dual Destinies
05:49 Spirit of Justice
06:55 Console comparisons
09:04 Performance
10:27 Analysis and conclusion

Aspect ratio changed to 16 : 9 (but used by cropping instead of redrawing)
- Sprite art looks better and upscaled using nearest neighbor upscaling
- Actual 3D assets also see new geometry and are revamped
- 3D elements render at 4K (on appropriate devices)
- Intro cut-scene is higher resolution than original 3DS versions (but not too high, DF thinks it's 720p)

Dual Destinies:
- Rendering Resolution is 4K with some elements at 1080p (on PS5)

Spirit of Justice
- Looks substantially more refined with resolution bumps.

- The game doesn't actually have native versions, runs PS4 and Xbox One games in BC
- Series X looks and runs the same as PS5
- Series S renders at 1080p and seems to be identical to the base Xbox One version

- In general, the art doesn't look as refined when blown up to high resolutions.

- Switch is broadly identical to the other consoles.

- Performance:
- Animated 24 FPS scenes from before are encoded at 30 FPS (which makes them look very jerky
Switch
- Frame time graph is all over the place but it only happens in areas with no movement (so you don't really see it at all)
- When in moving scenes, all consoles seem to lock at 30 FPS easily
- Switch locks at 30 but can show frame pacing that the others do not.

*Credit to Adam'sapple from GAF for summary.

Update 1/25/24 Launch Trailer...

Apollo Justice: Ace Attorney Trilogy - Launch Trailer
 
Last edited:

Batzy

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10 Jan 2024
672
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Not watching. Someone tell me why they say why the xbox is the place to play some DS games.