Digital Foundry: Black Myth: Wukong, a graphical tour de force

John Elden Ring

The Thread Maker
Content Creator
5 Jul 2022
6,429
7,909
United States

- Nanite and Lumen in full use and one of the best examples of it
- No texture pop-ins, but vegetation does not use Nanite, so you will see grass phase in and out of existence
- One of the best looking current-gen games
- Most textures look great but there is the odd texture that looks blurry and stretched
- The game suffers from oversharpening that gives it a crunchy look
- This exacerbates the temporal dithering used by the game, resulting in hair and fur dithering
- This causes flickers around the character
- The game doesn't look as stable in motion as it should
- Lengthy shader compilation process (Over 3 minutes on a Ryzen 7 7800X3D)
- Still shader stutter struggle likely unrelated to shader compilation. They seemed to be cause by the traversal
- Huge frame time spikes that can be repeated when traversing areas. Sometimes, they are sequential and they can spike up to 60ms on a 7800X3D+4090
- It's even worse with full-RT on
- Not as bad as Jedi Survivor but still very distracting
- Alex recommends full-RT on only for the absolute best high-end systems
- The game is INSANELY demanding even with DLSS set to 40% at 4K (864p), a 4090 can dip to the 40s with max setings+full-RT
- Does not recommend the Cinematic preset as it is much too demanding, even for a top-tier system. Recommends High and then increasing the settings accordingly
- Describes the game as "incredible" and the game play as "top-notch", but it's undermined by performance issues
 
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