- Running in 4K with FSR 2 in quality mode, the game had mixed results. In closed places, such as laboratories, the game reached 60fps. In space, Starfield ended up varying between 35fps and 50fps. Finally, in the rest of the game, such as on the surface of the planets, the game was between 30fps and 40fps.
- Considering that the game was made to run at 30fps, with the current quality it was expected that it would not be able to reach 60fps. The channel then decided to lower the game's resolution, but maintain the same graphic quality.
- They managed to maintain 60fps for much longer, with the minimum performance being 40fps. The highlight is the Neon city and space combat, with both running at a locked 60fps.
- In the end, while the game can't consistently maintain 60fps, Digital Foundry claims there's room for a 40fps mode for 120hz screens or even a framerate mode freed up for gamers with VRR monitors.