A highly contentious release, Rockstar's new release for Red Dead Redemption didn't suggest we'd get anything new at all except resolution increases over the seventh-gen console originals. The truth is that there are some enhancements - including a big boost to overall image quality - but there's still the sense that this release could have been so much more. Switch report coming soon, by the way.
- 00:00 Overview
- 00:59 Visual features and graphical changes
- 08:35 Performance
- 10:20 Analysis and conclusion
- No PS5 profile (PS5 runs exactly the same as PS4 Pro)
- Locked 30fps with no pacing issues (except for some cutscene camera animations)
- 1080p on PS4, 2160p on PS4 Pro
- FSR 2.2 isn't used for upscaling but instead used to provide a layer of AA
- Shadow Resolution Increased
- No UI improvements or cleaned up textures
- Only button icons have been improved
- Both with 2xMSAA
- Xbox BC Multiplayer still works, which isn't present on the new release
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