Alex Battaglia and John Linneman have been let loose in the Resident Evil 4 Chainsaw Demo, providing an early look at the game on PS4, PS5, Xbox Series X and PC ahead of the game's launch later this month. Already, there's plenty to look forward too - and some technical wobbles that need to be fixed ahead of launch. Performance, visuals, modes and options are all covered, with more to come when the game is released.
- 00:00:00 Introduction
- 00:02:48 New Hair Strand Rendering
- 00:06:47 Ray Traced Reflections
- 00:08:59 Texture Quality Differences between Versions
- 00:10:36 Ambient Occlusion, Shadows, Volumetric Lighting
- 00:12:39 PS5 and XSX Image Quality in both Frame-Rate/Resolution Modes
- 16:03 PS5, PS4 and XSX Performance Analysis + Mode Recommendations
- 1:47 Xbox Control Issues
- 22:44 PC Version Advantages and Issues
- 0:27:35 John and Alex have fun
- 35:20 Conclusion
ILikeFeed@ERA summary:
- two modes on current gen
- frame rate and resolution
- extra options on current gen
- motion blur, dof, ca
- hair strands
- ray tracing
- chromatic aberration toggle on last gen
- hair strand
- geometry hair rather than textured cards
- console versions doesn't seem to receive lighting, looks like a bug
- in frame rate mode, the strand count is reduced but are thicker
- no subsurface scattering on skin
- ray traced reflection
- RT reflections on PS5 is borked. works on series x and pc
- reflective surfaces rarely show up anyway in the demo
- pc version has higher resolution textures than current gen
- screen space ambient occlusion
- doesn't use the ray traced global illumination solution as previous games use
- ps4 suffers from light leaking
- ps4 also doesn't have dynamic shadows on leon
- ps4 has blockier volumetrics
- resolution mode
- static 2160p, checkerboarded
- series x has less breakup and looks sharper
- chromatic aberration blurs the game on ps5 *snoop dogg gif*
- rt and strands off is in the 50s, don't use if you don't have a vrr display
- rt and strands on is in the 40s, swings wildly
- performance mode
- 1440p, checkerboarded on ps5
- 1728p, checkerboarded on series x
- may or may not be dynamic
- with rt and hair disabled, very stable 60fps
- rt and strands enabled is in 50s, very good with VRR
- better on series x with vrr due to how ps5 handles vrr
- base last gen
- targets 60, ain't stable
- ps4 is almost always under 60
- no 30fps cap
- 900p on ps4
- distant enemies update at a lower rate
- seems to be cpu limited
- recommedations
- no vrr? perf with rt and strands off
- yes vrr? perf with rt on and strands off
- xbox has borked controls, not very responsive
- pc
- better hair strands that work
- better textures
- better SSAO through CACAO
- chromatic aberration still causes issues
- no compilation stutter, but loading spikes
- stutter is worse the higher your frame rate is
- good pc port so far
- ultra-wide supported
- cutscenes are pillarboxed
- the yellow paint discussion
- original game had baked lighting, so breakable objects stood out via glowing
- breakables are properly lit now, so they have to make some way for players to know they're interactable
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