[Digital Foundry] Senua's Saga: Hellblade 2 - The Next Level in Real-Time Visuals

John Elden Ring

The Thread Maker
Content Creator
5 Jul 2022
6,429
7,911
United States

The very first game revealed/announced for Xbox Series X has finally arrived - Senua's Saga: Hellblade 2 is a very specific kind of narrative experience that may not appeal to everyone, but the tightly focused design opens the door to astonishing level of craft and technology in the visual design. Join John Linneman for a deep dive into the exceptional audio-visual accomplishments of Ninja Theory's latest.

00:00 - Introduction
02:27 - What Makes this Special?
03:53 - The Character Rendering
05:17 - Impressive Details
06:28 - Cinematic Effects?
08:26 - Resolution
09:33 - The Full Fat UE5 Experience
12:09 - What about HDR?
14:09 - Environmental Effects
16:26 - The Beauty of Nanite
18:55 - Shadow Quality - VSM in Effect
19:42 - Xbox Performance on Series X
20:39 - Is 60 fps feasible on Xbox? Plus, PC info!
26:02 - The Binaural Audio of Hellblade II
28:53 - Comparisons to Gameplay Reveal Trailer
31:36 - Wrap-up
 

Evilms

Graph Master
Icon Extra
21 Jun 2022
1,803
3,621
Funny

The Order 1886 was running at 800p on a 1080p machine
Hellblade 2 is between 964p~1070p on a 4K machine
 
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Evilnemesis8

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19 Dec 2023
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Funny

The Order 1886 was running at 800p on 1080p machine
Hellblade 2 is between 964p~1070p on a 4K machine

Yeah, graphical rendering has been going that way for awhile. It do be kind of crazy that RT and all other new rendering techniques of the last few years are just heavier than GPU generations can keep up.
Without better upscaler technology, things would be rather dire right now.