[Digital Foundry] Starfield - Xbox Series X/ Xbox Series S - Performance & Graphics Breakdown

John Elden Ring

The Thread Maker
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5 Jul 2022
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00:00 Overview
01:20 Overall Rundown
02:58 Series X/S Graphics Comparison
08:16 Series X/S Performance
10:59 Analysis and Conclusion
The analysis you've been waiting for. We're planning to deliver a much more in-depth technical review for Starfield but we're kicking off with answers to some of the big questions: how solid is performance? What about bugs and polish? How does Xbox Series S shape up bearing in mind we've seen nothing of the S version pre-launch? You have questions, we have answers.

- John's tech breakdown and Alex's PC videos will follow later
- "Right out of the gate, very stable experience" "Graphics are excellent, high level of post processing and high quality art.
- "Not always a stunner, but an accomplished effort considering the scope"
- Frequent small load screens are noted as somewhat immersion breaking.

- Both Xbox machines target 30 FPS with no other option (no 40hz)
- Smooth / Stable / Detailed graphics

Visuals:
- Series X has higher draw distance for geometry and foliage.
- Larger geometry renders the same distance, only incidental details separates the two.
- Texture details mostly the same. Series X seems to be using better mip-maps though.
- Series X has more detailed shadow maps, with S having a small reduction and degradation notable on foliage.
- Series S runs at quarter resolution on real-time cube maps.

- Series X: 2160p, Series S: 1440 after FSR2 up-sampling.
- Series X: Internal 1440p, Series S: Internal 900p.
- In practice both look sharp and detailed on 4K displays with Series S looking a bit softer
- Series S has fewer cut-backs than we typically see.

Performance:
- "Surprisingly solid, locked 30 FPS for just about everything"
- Applies equally to both consoles.
- Two of the big cities are prone to small drops. New Atlantis is noted as the biggest city in the game where this happens mostly.
- Motion blur can be disabled if needed but DF thinks it helps smooth out the experience. They would like to see some shutter speed changes as it can be a bit subtle.

Conclusion
- "The most polished product Bethesda has shipped".
- Oliver more of a fan of the single-map approach from Fallout and Skyrim, personally, but praises the polish of the game.

Bonus:

 
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