The System Shock remake arrives on consoles with its retro modern magic intact
John Linneman investigates the new System Shock remake. It was a brilliant PC release, so how does it transition to current-gen consoles like Series X and PS5?
www.eurogamer.net
- Controller support is a lot better than at launch. Works 'reasonably well'.
- Console version also supports Mouse and Keyboard, however, if need be.
- PS5 / SX: 4K with DRS at 60 FPS with only a rare hiccup from the target
- Series S version is 1800p w/ DRS. It has a little more one-off drops than PS5/SX
- Both PS5 / SX run the game at 60 FPS even when set to 120hz, no native 120hz support. The frame rate never really drops for VRR to be needed.
- DF encountered an unusual issue on Xbox where if a game is started on 120hz display, then display changed to 60hz, and the game was in a quick resume cache, it drops the frame rate to 30 FPS until rebooted. (Realistically, no one outside of DF style testers will have this kind of issue)
- PS4 / PS4 Pro both run at 1080p
- Xbox One: 966p, Xbox One S: 1080p, Xbox One X: 2160p
- All last gen versions run at 30 FPS and have DRS
- Load times are much longer on last gen versus new gen (eg 48 seconds on XBO vs 7 seconds on PS5)
- The game has options for motion blur, FoV toggles also present.
- Surround sound makes a huge difference for audio immersion
*breakdown from Adam's on gag