Digital Foundry: The First Descendant - PS5/Series X|S/PC Tech Review - Ray Tracing and AMD FSR3 Frame Gen Tested

Gamernyc78

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It's mode overload once again in the First Descendant - a new Unreal Engine 5 loot shooter with more than just a passing resemblance to Bungie's Destiny. PS5, Series X and S each offer up 30, 40 and 60FPS modes - with an additional option to add in AMD's FSR 3 frame generation technology, or even ray tracing. But between all the options here, has developer Nexon Games given us any ideal way to enjoy the game - or are there combinations to avoid?

00:00:00 Introduction
00:02:32 Ray Tracing Tested
00:04:48 PS5/Series X 30/40/60FPS Modes
00:08:21 Series X FSR 3 Frame Gen
00:12:31 PS5 FSR 3 Frame Gen
00:15:05 Series S 30/40/60FPS Modes
00:16:45 Series S Frame Gen
00:18:25 Final Thoughts

Free to play UE5 looter shooter
- 3 graphical modes: 60 fps Performance, 40 fps Balanced, 30 fps Fidelity
- Main difference between the three is native resolution
- Frame Gen via FSR3 toggle on all modes on console present
- PS5 / Series X have RT mode but it is disabled when using Frame Gen
- DF thinks the game offers too many fidelity options to 'ruin the experience' for a console game

RT:
- PC has Ray reconstruction, multiple tiers of RT options
- Ultra RT needs frame gen to be acceptable
- PS5 / SX cannot combine the two
- Enabling RT only has minor AO RT boost but it also made the game prone to crashes for DF, so they opted to turn it off
- DF will revisit this when the game deploys more patches in the future, currently they did not recommend RT on console at all

General Graphics:

Non Frame Gen:
- On PS5/SX : Fidelity / Balanced target 4K with varying ranges of DRS. Performance targets DRS 1440p
- Native 4K only really achievable by looking at the sky or sparse indoor areas
- 40 fps Balanced mode has uneven frame-pacing on Xbox while it is paced evenly on PS5, both retain at the target very well
- 30 fps Fidelity mode runs 'remarkably well' with only some streaming hitches
- 60 fps Performance mode has lower shadows and DoF. 60 FPS is not 100% locked as game is prone to traversal hitches and drops during camera-cuts in scenes
- 60 fps Performance mode is the best way to play the game.

With Frame Gen:
- Enabling frame-gen reduces the games max native resolution in each mode and changes it to static from DRS
- Fidelity + FSR3 = 1260p, Balanced + FSR3 = 1080p, Performance + FSR3 = 840p

Frame Gen w/ Xbox:
- Visual settings between all 3 are very close with minor deviations in Performance mode, with resolution being the main difference
- Performance mode is still the only one that reaches 60 FPS consistently with Frame Gen
- Fidelity ranges from mid 30s to 50~
- Balanced can rise to 60 FPS now and then but it's still better with the 40 FPS cap
- Performance mode has no real advantage with Frame Gen 3 but has more issues than before
- Drops under 60 FPS are more frequent and the 60 FPS is un-evenly paced whenever it hits 60 FPS with frame time spikes worse than with frame-gen off
- VRR does not engage properly with frame gen 3 on either PS5/SX
- DF's recommendation: Run the game without frame gen

Frame Gen w/ PS5:
- PS5 has a unique output solution where frame-gen 3 changes the target from 60 FPS to 90 FPS
- Performance mode can hit between 70 to 90 fps with erratic frame pacing
- The other modes are never close to the target
- SX vs PS5 in Fidelity mode + Frame Gen can run up to 10 fps higher on PS5
- 'Disabling frame-gen for a more consistent performance is a better way to go'
- VRR does not work with frame-gen enabled.


Series S:
- All modes and frame-gen retained from the other consoles
- Visual features are a match to PS5/SX minus the shadow quality
- DRS bounds for Fidelity and Balanced are 1440p max with 720p lows
- Balanced mode is not recommended as the 40 fps cap does not work
- Performance mode drops to 1080p DRS for a 60 FPS target
- 60 FPS possible in stretches but dives too often into the mid 40s
- 30 FPS fidelity mode is DF's recommended way to play the game

- With frame gen, all modes are largely unimproved with uneven frame-pacing in the performance mode with frame-gen 3
- Fidelity mode can drop to high 20's unlike with Frame Gen off
- Frame Gen is not recommended like the other consoles

Verdict:
- Offers plenty of modes with permutations but only a couple lead to playable experiences
- DF recommends Performance mode on PS5/SX with the frame-gen disabled
- On Series S, they recommend using the 30 FPS fidelity mode with frame-gen disabled
- "Too many options lead to poor performance .. there's a lack of polish"

*Credit to Adamsapple from Gaf for breakdown.
 

Evilms

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YeezyDude

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Another win for PS5 lol

Even so games needing to be 840p to run on Unreal Engine 5 is really shit.
Lmao and it'll get worse (worse for the XSX/XSS) once the PS5 Pro is out! :ROFLMAO:

Yeah I hope this gets improved in the future... Which I guess it might keep been this way until the PS6 is out.
 

ToTTenTranz

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Remember when series x was supposed to have a 40-50fps advantage? Pepperidge farm remembers lmaooo

I think it's still important to separate what were the expectations of Xbox performance over PS5 back in 2020, mostly based off Alex Battaglia's ignorance and incompetence, to what we're getting now which is developers not giving a crap about optimizing for Xbox because its sales are probably marginal.
 

AllBizness

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No wonder this df review was not posted on those other forums, PS5 completely embarrassed Xbox on this game lol.
 

anonpuffs

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I think it's still important to separate what were the expectations of Xbox performance over PS5 back in 2020, mostly based off Alex Battaglia's ignorance and incompetence, to what we're getting now which is developers not giving a crap about optimizing for Xbox because its sales are probably marginal.
Yeah ofc the PS5 isn't that much more powerful, it's still funny as fuck though