Digital Foundry: Unreal Engine 5 Console Health Check: Every Major UE5 Game Tested on PS5 & Xbox Series X/S

Gamernyc78

MuscleMod
28 Jun 2022
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The key takeaway from my experiences with Unreal Engine 5 so far is that the core feature set works. Lumen global illumination (GI) solves indirect lighting in real time to a high degree of fidelity, producing great-looking shading in most circumstances when set up correctly. Lumen reflections similarly help to light glossy and semi-gloss surfaces correctly, giving them good-looking reflective detail. Virtual shadowmaps overcome the limitations of cascaded shadowmap techniques to deliver super-fine shadow detail, with accurate variable penumbra in some cases. Meanwhile, Nanite delivers high-quality meshes with a continuous level of detail system that simplifies asset production and prevents LOD popping.

In the few games where these techniques are combined effectively, we do see a pretty tremendous uplift in visual quality relative to games on Unreal Engine 4. The lighting detail in UE5 titles is superb, even in games that are only making use of the software UE5 rendering mode, which isn't using hardware ray tracing. You get lots of fine indirect lighting, reflections, and shadows, with each technique showing fidelity that wouldn't really be replicable in a last-generation game. In broad strokes, the tech works. But when we do an in-depth look at some of the console versions of these games, the results can be a bit more mixed at times. We're going to look at PS5 and Series X first, before moving onto Series S later.
 

ethomaz

Rebolation!
21 Jun 2022
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ethomaz
It works in concept.

Performance is not there… most games if not all struggles to reach a fair resolution and framerate.

And it is weird to see Oliver to say it is more a developer thing than UE5 thing when he avoid to talk about the big elephant in the room.

UE5 new tech is targeted to 1080p and 30fps.
And that is for me the biggest core issue of the engine and even Epic saying they are working on it the reality is that they are not there yet.

Games in UE5 dropping yo sub HD resolution in the big consoles is just laughable… no amount of visual improvement can fix the blurry IQ delivered by theses games.
 
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flaccidsnake

Veteran
2 May 2023
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It honestly seems like Epic overshot the current console gen even before Series S is in the mix. It's a major factor contributing to the slow ramp up of this generation.

Also fuck the Epic Games Shitstore.