FF7 Rebirth Director Naoki Hamaguchi said Rebirth took 4 years to develop in parallel with FF7R Intergrad. He says they are considering using Unreal Engine 5 for the final game, but believes what players want most is for them to deliver the game in good shape as soon as possible. He says he will make a decision based on whether it will be faster to switch engines or whether it is best to make it all at once as it is now.
Even so, the director understands that the fans want the final part as soon as possible and he doesn't yet know if switching engines could end up lengthening development too much, so it's something he'll have to consider consciously.
We'll have to evaluate the merits and demerits of the engine, but I think it's something to consider - it's similar to considering switching from SVN to Perforce.
Even so, the director understands that the fans want the final part as soon as possible and he doesn't yet know if switching engines could end up lengthening development too much, so it's something he'll have to consider consciously.
But I think what our users are looking for most at the moment is to deliver the last game in the series in good shape as quickly as possible. I'm trying to think about this in a fair way and decide whether the change will speed up the process or whether it's better to create the whole series the way it is now.