Variosu medias and outlets are releasing the first previews for Dragon's Dogma 2.
These previews are spoiler free
Blogposts:
VGC interview with Capcom director Hideaki Itsuno and producer Yoshiaki Hirabayashi:
These previews are spoiler free
Blogposts:
Preview: Dragon's Dogma 2 Feels Like a Remake of the First Game, in a Good Way
Heartfelt
www.pushsquare.com
Dragon’s Dogma 2: The First Hands-On Preview - IGN
Dragon's Dogma 2 seems primed to double down on everything that made the first game such a unique open world RPG classic. Our full hands-on preview.
www.ign.com
Preview: Dragon's Dogma 2 Expands the Scope of the Original
Dragon's Dogma 2 is functionally the same as the original game, but boasts a larger scope with a hefty visual upgrade.
www.siliconera.com
Dragon’s Dogma 2 preview– a bigger world brings bigger monsters to fight
The iconic pawn system and monster-climbing mechanic return on top form in Dragon's Dogma 2
www.mirror.co.uk
Dragon’s Dogma 2 is a modern tribute to old-school RPGs
In our Dragon’s Dogma 2 preview, we fight against brigands and monsters both big and small, as formidable foes test the limit of our combat abilities.
www.pcgamesn.com
VGC interview with Capcom director Hideaki Itsuno and producer Yoshiaki Hirabayashi:
It’s been over a decade since Dragon’s Dogma first released. What took so long for a sequel and was there a driving factor to getting Dragon’s Dogma 2 made?
Yoshiaki Hirabayashi: First and foremost, if Itsuno-san doesn’t have time to be the director of the game, it can’t really get made. So having an opportunity to have him spend the time he needed on the game and being able to bring together the other resources needed, such as a large team to work on a game with this scope, just took some years for that all to really fit together. And then once it did, we got started.
Having played the preview build, it strikes us how much it feels like the first game. Given how the fantasy action RPG has evolved since then, were there elements from other games you wwre inspired by for this sequel?
Hideaki Itsuno: I would actually say GTA 5. I kind of admired how they were able to create a world in which it really felt like the NPCs were going about their lives independently of the player. All kinds of interesting emergent behaviour could happen whenever you were exploring the city and all kinds of weird accidents felt like it would happen whether you were there or not. That feeling of a living world is something that I’ve definitely tried to achieve in Dragon’s Dogma 2.
Back to the pawns then, we noticed from different save states in the preview that there are pawns with the same name or vocation but different appearances. Are there set pawns in the full game or is it going to be unique or randomised?
Itsuno: In the full game, it's not 'random', but it will be an intentional mixture of different pawns that you could meet. Some of them will be players you don't know but we're trying to mix it in so that you might for example meet some of your friends' pawns, or pawns you borrowed before will reappear and you'll feel like, 'oh, I know that guy' and then you can add him to your party again and see what else he's learned while he's been away from you.
Last edited: