Speaking to VGC, the director confirmed Dragon’s Dogma 2 will not break up exploration with loading screens. He stated that exploration of dungeons, caves, and other parts of the world will be seamless thanks to this implementation.
Hideaki Itsuno said:
Itsuno: Speaking to the seamlessness of the world, there are no loading screens when you’re exploring. Of course if there’s a cutscene we might load it in and then load you back to free exploration but in terms of actually going into dungeons or caves and exploring different parts of the world, you’ll never see a loading screen.
This statement came in response to being questioned about freedom of exploration during the open-world gameplay of Dragon’s Dogma 2.
Itsuno went on to say that if there is a cut scene, the game will load it in and then load players back into free roam, but in terms of entering dungeons, caves, or exploring other parts of the world, players will not run into loading screens. Recently, games like Starfield have received criticism for the excessive interruptions in exploration due to loading screens. While the game has a massive focus on freedom and exploration, it often brings things to a halt when the game loads a new section.
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