Dune: Awakening devs explain their "alt history" approach to the vast, intricate follow-up to Conan: Exiles
Eurogamer's preview of Dune: Awakening, and interview with the survival MMO's creative director, Joel Bylos.
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With that in mind it probably makes a lot of sense for Dune: Awakening, the survival MMO from Conan: Exiles developer Funcom, to take its "alternate history" approach. Dune: Awakening takes place "a few years" before the events of the books, but those events are entirely different timelines, with Awakening imagining a scenario where a "significant moment" in the books, where someone makes a decision of some kind, is decided differently.
Joel Bylos, Funcom's chief creative officer and creative director on Dune: Awakening, was coy about what decision that was, let alone what the consequences of it might be. "It's not Paul that makes the decision," he would at least say, referring to protagonist Paul Atreides. This was after I'd asked whether it might be his drinking of the Water of Life that decision was referring to - the moment where Atreides effectively chooses the path of war in Frank Herbert's novels, and now Denis Viellneuve's films.
"Things are slightly different in our universe. Many events are still the same, so it's not like we've gone all 'thousands of years ago, a rock slid in the wrong place and changed everything'. It's just a few years back. But the significant thing - it's really close to spoiler territory, which I can't really go through - but let's just say that for the large part, we sort of sidestep religion."