What are some examples of baffling eyebrow raising game design you can think of?
For me, Pokémon Sword and Shield comes to mind. Most games let you change the audio level from the options menu but this game requires you to talk to a random NPC to get earbuds or something which makes the option appear in the menu!
Starfield - Even though I haven't played it I don't think I've ever enjoyed reading reactions about a game more than this one. Bethesda's baffling choices while designing this game across 7 years really is striking. Planets that you can only walk on, filled with nothing. Finally find something and it the exact same facility you came across 4 hours ago on another planet. A Space game that literally removes the process of flying through space and landing on planets thanks to boring repeated load screens. This is a company that crafted such great maps and dungeons that a decades and more later people still proclaim Skyrim and Oblivion the best games ever and they decided to not do that at all this time. Not sure where all the development time unless it was trying to harness the procedural engine and incoporate it into their old school game design. DIdn't sound like it worked well at all.
For me, Pokémon Sword and Shield comes to mind. Most games let you change the audio level from the options menu but this game requires you to talk to a random NPC to get earbuds or something which makes the option appear in the menu!
Starfield - Even though I haven't played it I don't think I've ever enjoyed reading reactions about a game more than this one. Bethesda's baffling choices while designing this game across 7 years really is striking. Planets that you can only walk on, filled with nothing. Finally find something and it the exact same facility you came across 4 hours ago on another planet. A Space game that literally removes the process of flying through space and landing on planets thanks to boring repeated load screens. This is a company that crafted such great maps and dungeons that a decades and more later people still proclaim Skyrim and Oblivion the best games ever and they decided to not do that at all this time. Not sure where all the development time unless it was trying to harness the procedural engine and incoporate it into their old school game design. DIdn't sound like it worked well at all.