Speaking of that world map and that expanded play space, is that something that’s all interconnected or is it more of a world map system where you can travel to different regions at any time?
Hamaguchi: That’s a great question, that’s something I really wanted people to ask me. What we’ve done is we’ve taken the world map from the original Final Fantasy VII, but we’ve created it all in a one-to-one real scale. So all of the dungeons, all of the cities, everything in that world is now included in the same space. One seamless map.
WE SPOKE TO FINAL FANTASY VII REBIRTH’S LEAD DEVELOPERS ABOUT CRAFTING A BIGGER, BETTER SECOND CHAPTER
Final Fantasy VII Rebirth has a tough job, not only following up what was a very well-put-together reimagining of the opening act of one of the most important RPGs of a generation, but blowing the whole thing wide open with a freely-explorable world and a much meatier chunk of story to re-tell.
I recently was able to get my very own hands on a lengthy preview build of Rebirth, which you can read about here, but first I was also able to chat to the game’s Producer, Yoshinori Kitase, and Director, Naoki Hamaguchi, about the processing of crafting a worthy second chapter in an incredibly ambitious remake project as well as some of the bonkers stuff going on in the game’s shiny new release date trailer:
Now you’ve just dropped a brand-new trailer for Final Fantasy VII Rebirth, and I’m about to get my hands on a preview demo which I’m very excited to play, but first – what was the intent behind the new trailer that you’ve debuted? What message did you want to convey with this?
Hamaguchi: What we paid close attention to when we were making that trailer is, obviously in terms of the story, we wanted to give an indication of what the story in the game is. So obviously you’ve got Cloud and his friends are traveling across the world map, chasing after that Mirage, that illusion of Sephiroth.
And that’s going to form the main part of the story. So we wanted to give an indication of that and show that a little bit. Really what the focus on was was not so much on the main storyline, but more on the side content, because that’s one of the big differences between Rebirth and the original Remake is that we’ve added in so much more side contents and side quests and things to do to explore the map.
So really, that’s what we wanted to focus on more in the trailer. So we put in lots of shots of the different vehicles you can use to travel around the world in the game, the different towns and places you can visit. Just give that give the impression, to communicate that the breadth of the game is now that much bigger and you’ve got that much extra side content to play.
more at the link