A streaming happened today about Rebirth.
For these that missed.
For these that missed.
Why did you hate the first one?Hated the first one, loved the second part.
For starters, hated the combat. They wanted to have their cake and eat it too. Not good enough to be a pure action game and not a good traditional FF. And then you go through nothing but corridors, while dragging out the game with at least 10 hours of useless content.Why did you hate the first one?
I think the mistake people make going into 16 is expecting a jrpg whereas it is a character action game sprinkled with some lite rpg elements, there is no deep progression system to go along with an rpg length character action game. The game is very easy too and if they launched with final fantasy mode it would have been received much better.For starters, hated the combat. They wanted to have their cake and eat it too. Not good enough to be a pure action game and not a good traditional FF. And then you go through nothing but corridors, while dragging out the game with at least 10 hours of useless content.
Then FF XVI released and I disliked that even more and now combat in the remakes seems better.
Plus, FFVIIR had an open world and crapload of content.
But I'll also be replaying XVI. See if looks better now that I know what to expect.
I had 2 issues with it. Combat is just too simple and the world feels too empty.I think the mistake people make going into 16 is expecting a jrpg whereas it is a character action game sprinkled with some lite rpg elements, there is no deep progression system to go along with an rpg length character action game. The game is very easy too and if they launched with final fantasy mode it would have been received much better.
But even with these criticisms 16 does have some really great highs and the eikon fights are so good that I think they make for the drawbacks of the game
The first one is indeed very corridor linear… it is even more than original FFVII.For starters, hated the combat. They wanted to have their cake and eat it too. Not good enough to be a pure action game and not a good traditional FF. And then you go through nothing but corridors, while dragging out the game with at least 10 hours of useless content.
Then FF XVI released and I disliked that even more and now combat in the remakes seems better.
Plus, FFVIIR had an open world and crapload of content.
But I'll also be replaying XVI. See if looks better now that I know what to expect.
The first one is indeed very corridor linear… it is even more than original FFVII.
And FFXVI follow the same setup… after 6 months I started again to run the hard mode to get the Platinum and it is even more evident how linear the game is.
Most of time you are just waking a corridor to see a cutscene or fight a boss.
The combat doesn’t help right but I think Remake still do it better than XVI.
Edit - The Eilon combat are so simple with basically two moves that feels like sequences of QTEs… they should have more deep with Eikon fights.
Give the impression they created a battle system to the game but back to NES/SNES era of combat in the Eikon ones.