Final Fantasy XVI: The Rising Tide Preview - DLC Dose Of Leviathan - Game Informer
We spoke to Final Fantasy XVI producer Naoki Yoshida and DLC director Takeo Kujiraoka about the upcoming Leviathan DLC.
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Final Fantasy XVI: The Rising Tide
DLC dose of Leviathanby Wesley LeBlanc on Mar 08, 2024 at 09:34 AM
PLATFORM PlayStation 5
PUBLISHER Square Enix
DEVELOPER Square Enix
RELEASE 2024
Final Fantasy XVI, the latest wholly new single-player installment in one of gaming’s most storied franchises, is nearing its first anniversary this June. After the surprise release of its Echoes of the Fallen DLC, which focused Clive and Co.’s efforts on combat in a single dungeon, Square Enix is readying its final announced batch of FFXVI content with The Rising Tide DLC. Announced at The Game Awards back in December alongside the reveal and shadow drop of Echoes of the Fallen, The Rising Tide features Leviathan, the water Eikon mysteriously absent from the main game’s events.
While that reveal trailer promises some watery Eikonic action in the DLC, which takes place before the finale of FFXVI, little else is known about it. But Game Informer spoke to FFXVI producer Naoki Yoshida and DLC director Takeo Kujiraoka to learn more. The first thing I asked the duo about the DLC is why Leviathan was left out of the game. It turns out Square Enix was playing smart and leaving something on the table for the team to examine with potential DLC.
“In terms of making the decision of creating and selling a DLC, we had to wait until the game was actually released,” Yoshida tells me through a translator, explaining Square Enix wanted to see if demand for more FFXVI was there. “That being said, we actually did think of a possible route, a possible story, that we could do if we were to do one.”
That’s why, in the base game, the route to the tower where Echoes of the Fallen takes place was present from the jump. Fans have speculated that a mysterious head-shaped crystal stuck into the side of a continent in FFXVI might be Leviathan or at least related to the god – that remains unclear, but if so, it shows another example of Square Enix creating doors for it to open with DLC such as The Rising Tide.
With it taking place before the game’s finale, I was curious if Clive obtaining Leviathan powers would affect the ending. Yoshida says it won’t and that the ending will remain as is. However, “You will get a deeper understanding of how the world of Valisthea is and how the characters are in Final Fantasy XVI,” he adds, stopping short to prevent himself from spoiling too much.
Anyone who’s played FFXVI knows the Eikon fights are the highlight of the experience, which means Clive’s forthcoming bout with Leviathan carries some lofty expectations. Kujiraoaka, who led design on the Eikon battles in the base game, says he understands that but approached Leviathan like any other: “[ensuring] that we were moving these Eikons in the way that players envision and imagine.”
“In terms of what players can expect for this battle, when you look back at past Final Fantasy titles, there actually aren’t many cases where you see Leviathan moving around crazy and in a real-time action battle system,” Kujiraoaka says.
With the Phoenix Eikon fight reminiscent of third-person on-rail shooters and the Ifrit fight in spired by professional wrestling, I wondered how Kujiraoaka would describe Leviathan’s inspiration. He plays coy, explaining there isn’t one word or genre to describe it. “One thing I can say is that there’s going to be a lot of water involved – visually, graphically, there’s going to be a lot of attacks made from Levithan and that comes with a lot of water. It’s going to look really different from past Eikon battles, and that’s one thing that players can look forward to.”
Unlike Echoes of the Fallen, which runs about three hours, this Leviathan DLC features around 10 hours of content, and I can’t wait. The Rising Tide DLC for FFXVI has no release date but is due out this spring.
Speaking about further dlc
Final Fantasy XVI a huge success and the team that developed the game has announced two DLCs of content, with one already available and another in development scheduled for release this year.
"That's a difficult question," Yoshida tells me through a translator when I ask about more DLC. "My honest answer is, 'I don't know at the moment,' but at the same time, the possibility isn't entirely zero. I don't want to bar out any real possibilities at this time. The reason being is that we did spend a lot of effort [...] and time creating this game [...] and we put a lot of cutting edge technology into this game.
"And because of that, we were able to gain a lot of experience, a lot of learnings, that we can possibly apply to our next project or title. So my honest feeling is that the team does want to take on a new challenge and move on to a different project – maybe it's a completely new game, perhaps in a completely new form of entertainment. I feel like ultimately, that might be the best route for not just the players, but for us as well, too. But again, to reiterate, the possibility of more DLC content for Final Fantasy XVI is not zero."
Naoki Yoshida makes it clear that the possibility of more DLC content for Final Fantasy XVI is not zero, but he also warns that he, as well as the game's development team, want to work on another project, which could be a completely new game.
Update 3/12/24
Final Fantasy XVI: Lessons Learned, Clive's Reception, Loose Ends, And More With Naoki Yoshida
Final Fantasy XVI: Lessons Learned, Clive's Reception, Loose Ends, And More With Naoki Yoshida
We spoke to Final Fantasy XVI producer Naoki Yoshida and DLC director Takeo Kujiraoka about the game's reception some nine months later.
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