Fixing the Games Industry with Jonathan Blow

Gamernyc78

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First part of the interview is about Blow working on a new programming language. 13:45 is when the "Fixing the industry" talk begins

Tidbits from ppl tht listened to it on gaf..

"Blow makes a very valid point of growing staff numbers in order to give off the impression of success to attract more VC money. He also highlights the efficiency plateau businesses reach by adding to their employment numbers"

Some interesting notes so far with games being a mature (old) medium at this point that caters mostly to new generations, were rerelease feel 'new' to them, but particularly l agree with his 2008 take with it being the peak of technical/mechanics/systemic innovation, particularly in AAA development, and thing becoming more and more homogenized the further the we go ad things become to risky.
 
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Gamernyc78

Gamernyc78

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Yeah these industries are trying to hard to get water out of a rock then when it doesnt happen call it failure.