Made this post a week ago so we could keep tabs on how FFXVI, which "underperformed" and "didn't meet expectations" on PS5 is doing over on PC.
Reminder again, the game sold over 3m units, both digitally and physically on PS5 within 6 days of release. (No update since)
We then saw Square coming out, multiple times, stating how these numbers did not meet their (lofty) expectations and ultimately underperforming.
So on one hand we had the PS5, which sold roughly around ~50m consoles by the time the game launched, therefore, PC players complained that the game shouldn't have been exclusive to a platform which is capped to only up to ~50m users. Fairly so it would seem, as Steam, the main gaming platform for PC, boasts around 130m monthly users which is massive.
PC players were willing to stand their ground and wait for the game to arrive on PC so they can play it at 4k/120hz with all bells and whistles.. weirdly enough only a small percentage of players (thanks to Steam HW survey) have capable rigs to run the game above recommended settings, so most of them are having the exact same experience, or oftentimes even worse than the PS5 version.
But that aside, let's get to the main topic, how did the PC port fare in the same timeframe compared to the PS5 back at launch.
These are estimations., but it sold roughly... 1/15.. that is fifteenth, of what the underperforming PS5 did.
The reality is, that similar to what GoW Ragnarok is experiencing sales-wise right now, a lot of PC players also own a PS5 and most of them don't really like to wait years for stuff they wanna play as PCMR might wanna make you think, they bought these games already on the console. (GoW 2018 holds over double peak CCU on Ragnarok, since those players went and got a PS5 instead of waiting until literally a few days ago to play it)
Square must be thinking that putting their games day 1 on PC would mean more sales.. sure, in comparison to a year later, yeah, but in exchange for console sales, because there is an overlap in PC/Console ownership.
End of the day, FF is a great franchise, probably my personal favorite, but it just doesn't have that strong pull on the western gaming world as others game do unfortunately, even less so on PC compared to PS (Xb isn't even worth the mention). I imagine they'd love to put those games on the Switch to really boost sales, but unfortunately that hardware is just incapable of running those, so they have to try and branch to wherever else possible to see small bumps. Square's ridiculous expectations led to their own personal disappointments.
Reminder again, the game sold over 3m units, both digitally and physically on PS5 within 6 days of release. (No update since)
We then saw Square coming out, multiple times, stating how these numbers did not meet their (lofty) expectations and ultimately underperforming.
So on one hand we had the PS5, which sold roughly around ~50m consoles by the time the game launched, therefore, PC players complained that the game shouldn't have been exclusive to a platform which is capped to only up to ~50m users. Fairly so it would seem, as Steam, the main gaming platform for PC, boasts around 130m monthly users which is massive.
PC players were willing to stand their ground and wait for the game to arrive on PC so they can play it at 4k/120hz with all bells and whistles.. weirdly enough only a small percentage of players (thanks to Steam HW survey) have capable rigs to run the game above recommended settings, so most of them are having the exact same experience, or oftentimes even worse than the PS5 version.
But that aside, let's get to the main topic, how did the PC port fare in the same timeframe compared to the PS5 back at launch.
These are estimations., but it sold roughly... 1/15.. that is fifteenth, of what the underperforming PS5 did.
The reality is, that similar to what GoW Ragnarok is experiencing sales-wise right now, a lot of PC players also own a PS5 and most of them don't really like to wait years for stuff they wanna play as PCMR might wanna make you think, they bought these games already on the console. (GoW 2018 holds over double peak CCU on Ragnarok, since those players went and got a PS5 instead of waiting until literally a few days ago to play it)
Square must be thinking that putting their games day 1 on PC would mean more sales.. sure, in comparison to a year later, yeah, but in exchange for console sales, because there is an overlap in PC/Console ownership.
End of the day, FF is a great franchise, probably my personal favorite, but it just doesn't have that strong pull on the western gaming world as others game do unfortunately, even less so on PC compared to PS (Xb isn't even worth the mention). I imagine they'd love to put those games on the Switch to really boost sales, but unfortunately that hardware is just incapable of running those, so they have to try and branch to wherever else possible to see small bumps. Square's ridiculous expectations led to their own personal disappointments.