Former PlayStation Boss Says They 'Cancel So Many Games'

Gamernyc78

MuscleMod
28 Jun 2022
20,386
16,652
An article from months ago but I don't believe I or anyone else ever made a thread. It's crazy to imagine what games were canceled and we never knew about.


1695911580956.png

In a new interview published Monday, PlayStation’s Shuhei Yoshida talked about how difficult and expensive it is to make video games, explaining that the company behind hits like God of War and The Last of Us cancels “so many games” in order to “save” developers from getting stuck on something.

view video
Hollow Knight: Silksong’s New Gameplay Trailer Is Living Rent-Free In Our Brains

From 2008 to 2019, Yoshida was the president of Sony Interactive Entertainment. He stepped down from that role in 2019 amid a company reshuffle and former Guerrilla Games boss Herman Hulst took over as president while Yoshida focused on helping external developers on new projects as head of SIE’s Independent Developer Initiative. While he might not be running the ship anymore, he’s still involved with video game development at Sony and its studios. And as part of the process, Yoshida says a lot of game projects get canned before seeing the light of day.

Yoshida recently told The Guardian that while PlayStation “embraces new ideas,” many of them fail. That’s just part of the job, and in order to see what works and what doesn’t, he explained that the company does a lot of testing and prototyping.

“We do a prototype, we evaluate, we decide whether to spend more time and resources, or we just stop,” Yoshida said. “We cancel so many games.”

While this might sound harsh or cruel, Yoshida says he has to “convince” studios and developers to move or stop in order to “save” these devs from getting “stuck” on projects or games that just aren’t working out,

We tend to work with people who have very strong ideas, we love these people, so trying to change or stop their project is so hard,” Yoshida said. “It’s all about talent in this industry. I have tried to help them as much as I could

Making games is more expensive and riskier than ever

As pointed out by The Guardian, it has become harder and more expensive to make video games in 2023 compared to back in the ‘90s or early ‘00s. In 2010 God of War III, a “AAA”-tier game from Sony, cost about $44 million to create. In 2022, the latest God of War entry, Ragnarök, cost about $200 million. So it’s riskier than ever to take chances and canceling projects, while painful for those involved, can often save studios and publishers a lot of money and future pain.

From 2008 to 2019, Yoshida was the president of Sony Interactive Entertainment. He stepped down from that role in 2019 amid a company reshuffle and former Guerrilla Games boss Herman Hulst took over as president while Yoshida focused on helping external developers on new projects as head of SIE’s Independent Developer Initiative. While he might not be running the ship anymore, he’s still involved with video game development at Sony and its studios. And as part of the process, Yoshida says a lot of game projects get canned before seeing the light of day.

Yoshida recently told The Guardian that while PlayStation “embraces new ideas,” many of them fail. That’s just part of the job, and in order to see what works and what doesn’t, he explained that the company does a lot of testing and prototyping.

“We do a prototype, we evaluate, we decide whether to spend more time and resources, or we just stop,” Yoshida said. “We cancel so many games.”

While this might sound harsh or cruel, Yoshida says he has to “convince” studios and developers to move or stop in order to “save” these devs from getting “stuck” on projects or games that just aren’t working out,


“We tend to work with people who have very strong ideas, we love these people, so trying to change or stop their project is so hard,” Yoshida said. “It’s all about talent in this industry. I have tried to help them as much as I could.”

Making games is more expensive and riskier than ever

As pointed out by The Guardian, it has become harder and more expensive to make video games in 2023 compared to back in the ‘90s or early ‘00s. In 2010 God of War III, a “AAA”-tier game from Sony, cost about $44 million to create. In 2022, the latest God of War entry, Ragnarök, cost about $200 million. So it’s riskier than ever to take chances and canceling projects, while painful for those involved, can often save studios and publishers a lot of money and future pain.

However, Yoshida still wants Sony and other developers to take these creative risks instead of the industry becoming dominated by live-service games like Fortnite.

“The industry keeps growing and growing, and I hope it keeps supporting and chasing creative ideas and people who try to work on new things,” Yoshida said. “You don’t want to see the Top 10 games every year being almost the same, all games becoming service games…That would be a bit boring, for me.”
 
Last edited:
  • Surprised
Reactions: Airbus

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,166
Where it’s at.
I enjoyed it but my point is that game was in development hell for 8 years and never got cancelled.
It WAS cancelled, then brought back into development when the hardware caught up to the needs of the design, which actually shows that Sony's decision-makers knew what they were doing. It only went through 3 years of actual development time overall, it wasn't like Everwild or the new Fable.
 

Jim Ryan

Not Lyin
VIP
22 Jun 2022
1,672
3,040
Isn't this a very old interview. Lots of innacurate reporting too.
Low quality from Kotaku.
 

Dick Jones

Corporate Dick
Icon Extra
5 Jul 2022
1,483
2,225
Isn't this a very old interview. Lots of innacurate reporting too.
Low quality from Kotaku.
Nick Jonas Wow GIF by Jonas Brothers
 
  • Like
Reactions: Zzero

Nimrota

Veteran
11 Jul 2023
955
1,480
Headline seems slightly incorrect since they're cancelling the prototype version of games, not games themselves. Certainly seems like a good idea to prevent embarrassments like Redfall or Anthem getting released.
 

Say1nMan

Veteran
28 Jul 2023
1,188
1,504
Yet they kept up with "The Last Guardian"
If I had to take a guess it was Fumito Ueda's last game with Japan Studio so that's probably why PlayStation kept at it with the game out of respect for Ueda and The Last Guardian being his swan song so to speak working with Sony.
 
  • Like
Reactions: Gamernyc78

Swolf712

Veteran
29 Jun 2022
781
1,018
Wisconsin, USA
Headline seems slightly incorrect since they're cancelling the prototype version of games, not games themselves. Certainly seems like a good idea to prevent embarrassments like Redfall or Anthem getting released.
Technically, the headline is taken from Shu's quote.
So he wasn't president of Playstation.
People never seem to be able to keep straight who had what position. People have thought Shawn Layden was the CEO of PlayStation, that Shu was, that Jack Tretton was, yet everyone seems to have forgotten Kaz Hirai or Andrew House ever held that position.
 

Yurinka

Veteran
VIP
21 Jun 2022
7,719
6,603
“We do a prototype, we evaluate, we decide whether to spend more time and resources, or we just stop,” Yoshida said. “We cancel so many games.”
Yes, it's pretty common to cancel games in any company.

But as he mentions in this paragraph, mostly in the prototype/preproduction stage. This is part of what that stage is for: to do some tests and evaluate the project idea from different angles (in terms of marketing to see if there's a market for it, in terms of gameplay to test some concepts, in terms of art to do some concept art to test some styles and ideas for the art and set some basics for the project visually) with a relatively small team, and in case they have to cancel the project to do it as soon as possible, to -in case they decide to cancel the project- throw the less amount of money possible to the garbage bin.

Shu was never appointed as president of PlayStation...
Well, PlayStation isn't even a company. In any case, he'd be president of SIE, the company that runs the PlayStation division.

But yes, he wasn't president/CEO of SIE (current Jim Ryan position). He was in charge of PS Studios (current Hermen Hulst position), until he sent some ideas to help the indies to Jim Ryan. Jim Ryan liked the ideas and offered him to create a new division that he could build and lead to implement these ideas. Yoshida liked it and moved to create PlayStation Indies and Hermen Hulst replaced him as head of PS Studios.
 
Last edited: