I've been thinking about this for a while now and it just comes to cement how gamepass might be "good" for gamers but terrible to publishers and developers alike.
Since the only way your game will be successful on Xbox if by releasing day one on gamepass, publishers are, honestly, avoiding the service like the plague. Gamepass is a service that dilutes the value of a game since it's offered cheaper with other games, so you're having to divide the whole gamepass revenue with other publishers, instead of getting the pure revenue for sales. This model is good for those unknown indie games or those failed ones like Avengers, but for titans like RE4 or Hogwarts Legacy? Nah.
The model made it far easier for Sony and Nintendo do strike third party deals, because it's simpler for these companies to cover the revenue made from xbox sales: it is basically nonexistent nowadays. And it made far harder for Xbox to strike the same deal: they have to cover lost Sony and Nintendo sales, and have to PAY for the license for the game to be released day one, since it's impossible to make a third party deal on Xbox and not releasing on gamepass. And it gets worse: it has to be on gamepass PC too, losing those sweet, sweet Steam revenue. Sony and Nintendo do not have the same service on PC, a game can be console exclusive and launch on PC day and date or a few months later with the publishers getting the full Steam revenue.
So, there you go, Gamepass as a model was a terrible business decision, showing how MS is still shortsighted and do not understand gaming. They should've invested in great experiences instead of focusing so much on a "all you can eat buffet" where the food is made of old bread and the new food tastes like overslept McDonald's.
Since the only way your game will be successful on Xbox if by releasing day one on gamepass, publishers are, honestly, avoiding the service like the plague. Gamepass is a service that dilutes the value of a game since it's offered cheaper with other games, so you're having to divide the whole gamepass revenue with other publishers, instead of getting the pure revenue for sales. This model is good for those unknown indie games or those failed ones like Avengers, but for titans like RE4 or Hogwarts Legacy? Nah.
The model made it far easier for Sony and Nintendo do strike third party deals, because it's simpler for these companies to cover the revenue made from xbox sales: it is basically nonexistent nowadays. And it made far harder for Xbox to strike the same deal: they have to cover lost Sony and Nintendo sales, and have to PAY for the license for the game to be released day one, since it's impossible to make a third party deal on Xbox and not releasing on gamepass. And it gets worse: it has to be on gamepass PC too, losing those sweet, sweet Steam revenue. Sony and Nintendo do not have the same service on PC, a game can be console exclusive and launch on PC day and date or a few months later with the publishers getting the full Steam revenue.
So, there you go, Gamepass as a model was a terrible business decision, showing how MS is still shortsighted and do not understand gaming. They should've invested in great experiences instead of focusing so much on a "all you can eat buffet" where the food is made of old bread and the new food tastes like overslept McDonald's.