Gaming executives say we should expect big-budget games that take fewer risks and rely on well-tested IP as costs balloon

Fenton

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Game companies have been coping with layoffs, mergers and product cancellations. And while 2023 delivered some huge hits, many executives roaming the Moscone Center said rising development costs, slow growth and the pressure to deliver winners has led to a play-it-safe approach at the biggest companies, taking some of the edginess out of the industry.


“It’s harder to take risks,” said Martin Sibille, a vice president at Tencent Games who previously spent 15 years with Electronic Arts.


Top titles can cost up to US$300 million to develop – the same as a blockbuster movie. And just as the film industry loaded up on superhero pictures, video-game makers are relying on well-known franchises as budgets balloon, according to executives at some of the industry’s top companies.


Slow growth explains some of the caution. Market researcher NewZoo predicts the US$184 billion industry will expand by less than 1 per cent this year. More than 6,000 workers have lost their jobs recently as the major companies reduced spending.


Under new owner Microsoft Corp., Activision Blizzard canceled its Odyssey survival game, which had been in development for six years. Tencent’s Riot Games unit, Sony Group Corp.’s PlayStation Studios, Bandai Namco Holdings Inc. and Embracer Group AB are among the firms canceling dozens of unannounced titles. Electronic Arts halted work on a new first-person shooter in the Star Wars universe as it laid off 670 workers.

Players’ increasingly high demands for graphics and game play, paired with the continued popularity of “service” titles that stick around for years, has raised the barrier for new entrants.


“The video-game industry has not grown to accommodate budgets,” said Saxs Persson, a vice president at Epic Games. “You’re going to get things that people perceive as being safe. Nobody wants to play safe. Nobody says, ‘This is a good, predictable game.’”


At some point, he said, even well-known franchises might become cost prohibitive. The studio behind the award-winning Spider-Man 2, Insomniac Games, let staffers go this year despite selling 10 million copies of the US$70 game, which cost US$300 million to develop.


Investors have other options, such as a platform where users can make their own games – like Roblox or Epic Games’ Unreal Editor for Fortnite – because, for big-budget games the “hit rate is too low, it’s too unpredictable, it’s too long-range, and too many things can go wrong, not right,” Persson said.


Indie publisher Devolver Digital is one of the few firms that hasn’t rethought its approach amid the pressure in the industry. The company works with game budgets in the US$1 million to US$5 million range, like hits Cult of the Lamb and Hotline Miami.


“Our strategy is to weather what’s going on right now,” said Chief Marketing Officer Nigel Lowrie, who says small developers haven’t failed the company yet. “The risks are still there, but they’re not so high that it’s cataclysmic.”


At the conference, one studio head’s stark diversion from the trend generated praise from peers. Larian Studios founder Swen Vincke told attendees that his company won’t make another sequel to last year’s hit Baldur’s Gate III. The Dungeons & Dragons-themed game will be the last in the series.


“We want to do big, new things,” Vincke said on a panel. “We don’t want to rehash the thing that we’ve done already.”
 

Neversummer

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I genuinely agree your already seeing this w Sony & now EA who said they’ll focus on self established ip
 

Yurinka

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I genuinely agree your already seeing this w Sony & now EA who said they’ll focus on self established ip
Not true in the case of Sony.

Sony said a year or two ago that half of their over two dozen games under development are new IPs. And less than half of them being GaaS/MP, something where they weren't experts (in fact way less than half of them because some of them already are published, and a few others got cancelled).
 

Neversummer

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huh sony is on the record saying that 50% of their investment is towards new IP
From PS first party? I’m talking about PS first party singleplayer which in the case of the PS5 has been majority existing or ten pole PS franchise.

You can also read the 50% of their investment towards new ip going mainly to live service which ya it isn’t a surprise. I’m also guessing games like Rise of the ronin & Stellar blade counting as part of that 50% investment in new ip cause technically Sony does own those ip which is why I’m talking specifically AAA singleplayer games from PS first party.

Bend is making a new AAA singleplayer ip w a live service component

Santa Monica is making a new AAA singleplayer ip

Naughty Dog is making a new AAA singleplayer ip

Bluepoint is making a new AAA singleplayer ip

Housemorque I believe is working on a new singleplayer but is it gonna be AAA id consider returnal AA w games like R&C but having the scope & scale of a AAA atleast compared to previous Housemorque games

Is there any other PS first party making a new ip that’s a AAA singleplayer? I’ve counted like 5 or 6 studios out of there near 25 PS studios that are making a new AAA singleplayer ip

Ig someone can make a thread of PS studios who’s working on a new AAA singleplayer ip coming, PS studios making singleplayer games from existing franchise (can included rumor) & PS studios making multiplayer/live service
 
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Airbus

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do it jewish GIF
 

ksdixon

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All the more reason the fact that UC and TLOU MPs, and TLOU Online not being established exclusive evergreen titles backed by PS Tournaments etc is so baffling.