GDC 2024 | State of the Industry | Paid digital downloads is the preferred business model and 1/3rd of devs have switched game engines or thought of.

Gamernyc78

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Also we asked over 3,000 game developers about their work and the industry. We found they’re implementingmore accessibility options into their games, they’re growing frustrated with social media, divided on mandatory return-to-office policies, worried about ethics and Al and many devs have switched game engines.

One-third of developers have been impacted by layoffs, and half are concerned there could be more

One-third of developers (35%) said they’ve been impacted by layoffs—either by having some layoffs take place within their team or company or by being laid off themselves. Quality assurance developers appear to have been hit the hardest, with 22% of them saying they were laid off this year (compared to 7% of all developers). Business and finance professionals reported the least layoffs (2%).

Over half of respondents (56%) expressed some level of concern that their company could see layoffs in the next 12 months, while one-third said they weren’t at all concerned. When asked to share their thoughts on the rise of layoffs in the game industry, many developers cited post-pandemic course correction, studio conglomeration, and economic uncertainty as possible explanations, and some expressed a desire for unionization to better protect workers.

One-third of developers have switched game engines in the past year or thought about doing so

According to the survey, Unreal Engine and Unity are the most used game engines, with 33% of developers each classifying them as their main toolset of choice. These were followed by proprietary/in-house engines and the open-source game engine Godot.

However, in September 2023, Unity announced it would begin collecting a “Runtime Fee” based on the number of game installs, which resulted in considerable backlash and the amendment of the new policy. Following these developments, it looks like some developers are thinking about changing things up. One-third of respondents said they’ve either considered switching game engines within the past year or they’ve already done so, while almost half said they haven’t considered switching.

Four out of five developers are worried about the ethical use of Generative AI

When it comes to how Generative AI will impact the game industry as a whole, game makers appear to be mixed. Those working in business, marketing, and programming were more likely to say the technology would have a positive impact while those in narrative, visual arts, and quality assurance were more likely to say the impact would be negative.

Even though many developers seem to be uncertain about the industry impact of Generative AI, they are quite certain about the ethical impact. A large majority (84%) of developers indicated they were somewhat or very concerned about the ethics of using Generative AI, while only 12% stated they had no concerns.

AAA developers are more likely to have mandatory RTO policies

One-fourth (26%) of developers said they have some form of mandatory return-to-office (RTO) policy at their company, either working full-time in the office or a hybrid schedule, while the rest (74%) either don’t have an RTO policy or say the ones they have make in-office work optional.

AAA developers appear to be far more impacted: 40% of them said they currently have mandatory return-to-office policies (most of them being hybrid), compared to 15% of indie developers and 28% of AA developers. Respondents working in business and finance were most likely to say they work a hybrid or 5-day in-office schedule, while those working in narrative reported the most remote flexibility.

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Gamernyc78

Gamernyc78

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Alot of switching game engines to Unreal 5 or to a lesser degree others.
 

ethomaz

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It is a no brained that paid digital downloads gives more to developers and publishers than physical.

That was never in question at all.
 
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Gamernyc78

Gamernyc78

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It is a no brained that paid digital downloads gives more to developers and publishers than physical.

That was never in question at all.
True, it isn't in question now just stats. Interested to see what engine tht 1/3rd are moving to I assume UE5 of course.
 
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Gamernyc78

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Also like the focus on Al and unethical aspect of parts of it! Good tht cnovo is happening.
 

Kx11

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When asked to select every platform their current projects were in development for, 66% of the over 3,000 devs surveyed by GDC selected PC, far and away ahead of the next most-popular platform: PS5 at 35%. GDC calls the humble personal computer "the dominant platform" even as strange new entrants—like the "Nintendo Switch successor" and "UGC platforms (Roblox, Minecraft)"—begin to appear on the list of responses.

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Well, how are you gonna get Goat Simulator if it had to pass the console makers QA tests?? PC got yo back :cool:
 
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Evilnemesis8

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Unsurprising, less of the bigger developers are skipping the PC platform in recent times. Notable examples are Japanese publishers which are wayyy more active in that department compared to even just 5 years ago.

But most importantly, these numbers reflect all these solo/very small remote indie studios that would primarily or even solely be working on the PC version of their games before looking at porting to other platforms in the instance that the game actually hits and they're able to look into porting to other platforms.

Post COVID, the industry is used to WFH, so more and more teams around the world are more comfortable and more experienced with the concept of starting their own little thing with other people scattered across the globe.