A supposed Lords of The Fallen dev went foward saying that HexWorks and Cigames was aware that the game was a mess, but still went foward with the release anyways
The post was made on 4chan so take with :
Negatives:
- Development for the game started in 2018.
- Game was originally made for UE4, the vertical slices shown in gameplay presentations were real and it was how the game was intended to look.
- CiGames and HexWorks got too ambitious and decided to upgrade to UE5 in 2022. This is shown in their marketing campaign with Collector's Edition (Im assuming it's because the game was marketed as a AAA game)
- UE5 Upgrade severly muddled the development. Lots of things had to be downgraded and cut.
- No one in the team had the experience to work properly on UE5 as it was a new engine.
- CiGames and HexWorks knew the game was unoptimized and took opportunity of the Xbox slow certification approval to release it anyways.
- Developers asked for another year of development but HexGames didn't want to risk releasing close to Shadows of the Erdtree and had to appease investors.
- Developers had to run agaisnt time to get the game functional for release.
- The PVP/co-op was working but the UE5 transition broke everything.
- Hexworks is worried with refunds.
- Development Team is working hard on fixing the game.
- There are Two Expansions Planned. One which you visit a dream realm called Morpheus and the other where it expands the world/map with two warring kingdoms (says it's mostly placeholder)
- The game seems to have surpassed 1 million units sold.
- A roadmap with QoL changes over the next few months is dropping soon.
- The dev ask people to go on the Discord for complaints and support as they are listening