GTA Trilogy Definitive Edition has been updated on PC and consoles with all the improvements from the mobile versions

John Elden Ring

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The remastered versions of the classic GTA Trilogy games have just gotten a big update. It took 3 years and 1 day after launch but Rockstar Games have issued fixes to GTA The Trilogy Definitive Edition. This patch brings a highly requested change and more.



The update is now live on Xbox, PlayStation and all PC storefronts: Steam, the Rockstar Games Launcher and the Epic Games Store. In terms of download size, the Rockstar Games Launcher version has the GTA San Andreas update at 18.44GB, GTA Vice City at 8.83GB and GTA III at 4.15GB. On PS5, Vice City’s update is 1.657GB. These numbers will vary depending which storefront you got it from.

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Now for the main, requested addition to these highly controversial remasters. When this pack came out 3 years ago, fans complained about the lighting. When they released on mobile last year in partnership with Netflix, Rockstar Games announced a Classic Lighting mode. The studio said turning on this mode “restores the look and feel of the sky in the original games.”





Since these mobile ports came out in December last year, fans of these classic games have been asking Rockstar to bring over this feature to the console and PC versions. It has taken 11 months but it is finally here. In the pause menu, click options, then select the graphics tab. There, you’ll find the Classic Lighting setting with an Off or On option. By default, it is set to On.

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Below is a side-by-side comparison of the mode on and off. Click on the images to view and full resolution. The in-game settings are all maxed out on PC in these images.


If you subscribe to GTA Online’s GTA+ membership, you get full access to the GTA Trilogy on PS5 or Xbox Series X|S. Learn more here.
 

Monkeyclaw

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29 May 2024
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Still a shit compilation and people asked this almost a year ago.

Yeah bravo for Rockstar to implement it after 2 fucking years. Up their ass.
 
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Ghaleon

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The Silver Star
It is nice to see that they at least started to get the iconic looks a little closer to the originals.. Especially SA and it's lighting/filter. But...


No thanks, I'll stick to my original 2006 versions on PC without half of the songs removed.

QFT!

It's scandalous that after all the money they made off of these games, they still wouldn't get the music that was so important to the eras, themes, settings and atmospheres of the games. I mean the whole thing was a disaster, revealing what new RS really thinks of their classic games... but the music was an extra kind of fucked up.

So happy i held onto my original copies.
 
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Monkeyclaw

Veteran
29 May 2024
570
407
Netherrealm
It is nice to see that they at least started to get the iconic looks a little closer to the originals.. Especially SA and it's lighting/filter. But...




QFT!

The scandalous that after all the money they made off of these games, they still wouldn't get the music that was so important to the eras, themes, settings and atmospheres of the games. I mean the whole thing was a disaster, revealing what new RS really thinks of their classic games... but the music was an extra kind of fucked up.

So happy i held onto my original copies.
I can mod the holy crap out of the Windows originals with little effort and it looks WAY better then this piece of tat...

And yes. The mobile versions are even superior to this pile of dung.
 
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Ghaleon

Member
7 Sep 2024
34
27
The Silver Star
I can mod the holy crap out of the Windows originals with little effort and it looks WAY better then this piece of tat...

And yes. The mobile versions are even superior to this pile of dung.

Did the modding scene for the original games recover fully from the lead up to the original release of this? Because I remember they sent the legal teams after pretty much the entire modding community in the months before release.. for just the reason you pointed out i would think. They killed/deleted a LOT of the greatest older mods.
 

Monkeyclaw

Veteran
29 May 2024
570
407
Netherrealm
Did the modding scene for the original games recover fully from the lead up to the original release of this? Because I remember they sent the legal teams after pretty much the entire modding community in the months before release.. for just the reason you pointed out i would think. They killed/deleted a LOT of the greatest older mods.
The mods were all done years ago and are still widely available. They did it because they knew the mods were better then this AI passthrough project.