Gunhead Review - Rogueliker
After an extended stay in development, roguelite mech shooter Gunhead is finally ready to take flight on PC and PlayStation 5.
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You’ve got four potential hardpoints to fill and they’re mapped to the triggers of your controller. This four-slot system gives you a great amount of tactical variety, and it only gets better as you unlock more items.
You can pick your guns for a new run by spending your past earnings. The other option is just winging each new attempt, and grabbing whatever items are lying about the place. There’s something quite exciting about doing this, because thanks to the procedurally generated level creation – which is pretty damn solid I might add – you can never know what you’re going to encounter next.
It can be punishing and relentless, and you constantly need to have your wits about you as you explore. The extra objectives for each level add further friction to each journey, if pursued. The ultimate goal, however, is to get to the big brain at the end of each level. Once you’ve got there, and its shields are down, and you’ve scorched it beyond repair, the level is over and you’re immediately chucked back to base, so you can pick a new mission and start the process over