I'm by no means a halo fan but it's fun. Responsive controls. It's a fun little arena shooter. It's everything else that's the issue so this might be a good thing.Is this good news or bad news? People generally say the gunplay in Halo Infinite is actually very good, so I hope this person was mainly in charge of that aspect and not, say, content planning or player sync (lots of reports in the first few months of Infinite where player desync in MP was horrendous).
Rainbow Six's Gameplay Designer Joins Bungie As Gameplay Design Director On Marathon. is the better title to go with. Not sure why OP with the less attractive title of the two
Well Bungie actively tried scouting many 343 devs after the mass lay off, so I'm not surprised by this.His Twitter page lost the following:
Gameplay Design @MarathonTheGame Fmr @FortniteGame, @Halo MP Lead, @Rainbow6Game Gameplay Designer
He’s not the only one that’s jumped over from 343 over the last few years. It’s a natural fit seeing how many would be somewhat familiar with tools and engine since slipspace is just another branch of tiger.
foolish take. rainbow six siege is ubisoft's most loved game and most successful live service game.He will bring the Ubisoft downgrades with him.
foolish take. rainbow six siege is ubisoft's most loved game and most successful live service game.
Not yikes. The guy worked on Rainbow six siege as well, is one of the reasons the gameplay for siege is so good.Yikes