Imagine if they actually added an actual content drop. I'm really baffled by this studio but I'll give them till the end of the year to get their shit together
They made a shit ton of money they can afford to outsource the first major content drop while they get to working on the 2nd content drop which will set them up pretty good.I don’t think they have the resources to produce content fast, because they’re small and never thought the game would be such a hit.
They want to stay independent though, so good luck to them trying to catch up to people’s expectations.
it crossed 100k concurrent for the first time since aprilWhat were the numbers before and after?
An 86% increase of three players isn't that impressive.
The day they added the Warbond, which includes plenty of cool stuff (including knives to throw, for the first time skins for the shuttle, Hellpod or mechs and the first armor where you see the skin of your character) they also released a huge update with a ton of buffs, improvements, minor additions and many fixes.It didn’t add much content but the game feels more fun to play IMO.
What were the numbers before and after?
An 86% increase of three players isn't that impressive.
Rather they're willing to return once the balancing is done to make the game more fun to play, instead of making it more frustrating.Indicates that people like the game and are willing to return to new content.
For some reason it feels like sometimes they or their shitty engine just inserts negative numbers into some variables. Like when explosions sucked you in instead of pushing you away, definitely the wrong sign on some force vector.The update was a move in the positive direction for sure, but they somehow broke the spawn rates so now we're getting ridiculous amounts of enemies everywhere.
Apparently, this was unintended. What the hell is wrong is Arrowhead's QA team?
Rather they're willing to return once the balancing is done to make the game more fun to play, instead of making it more frustrating.
This is just another proof how that Alexus Kravchenko dude with his terrible balancing politics has probably caused the loss of many millions in mtx and new sales to Sony and Arrowhead. The game definitely lost all that momentum from the first couple of months.
I know people want major content drops and more frequent, Sony would need to acquire them to give them that kinda support. Arrowhead is a small independent developer that wishes to remain independent.
Hopefully the owners sell to Sony especially if they are feeling financially content after this game being such a smash hit that they didn't expect.It's that kind of catch-22 that sometimes works out or sometimes results in you never really accomplishing full potential.
They want to be independent and bet on themselves, but in order to do that, they really need to put every dollar they're making back into the business and grow themselves to scale, but even the money they're making probably isn't enough to scale the games content.
Building off of the existing engine is going to really hamper them moving forward. Rebuilding the game in a new engine or building Helldivers 3 in a new engine as quickly as possible would probably be in their best interest for long term growth.
Ultimately, you have to ask yourself if you're going to be tied to Helldivers in the future or if you want to take a bet on a new property outside of Sony.
If you're going to stick with Helldivers, you might as well sell to Sony and let them help ramp up the studio and rebuild the game from scratch in something like decima engine or unreal. Decima can be run on iOS and MacOS, though not sure how well.
Sony should ramp up their efforts around building decima as a multiplatform engine, which is what they'll almost certainly be doing and probably a reason why herman got promoted.
Hopefully the owners sell to Sony especially if they are feeling financially content after this game being such a smash hit that they didn't expect.
Helldivers 2 has been such a hit that I assume Sony already signed with them Helldivers 3 and started early work to make a movie/tv show adaptation.It's that kind of catch-22 that sometimes works out or sometimes results in you never really accomplishing full potential.
They want to be independent and bet on themselves, but in order to do that, they really need to put every dollar they're making back into the business and grow themselves to scale, but even the money they're making probably isn't enough to scale the games content.
Building off of the existing engine is going to really hamper them moving forward. Rebuilding the game in a new engine or building Helldivers 3 in a new engine as quickly as possible would probably be in their best interest for long term growth.
Ultimately, you have to ask yourself if you're going to be tied to Helldivers in the future or if you want to take a bet on a new property outside of Sony.
If you're going to stick with Helldivers, you might as well sell to Sony and let them help ramp up the studio and rebuild the game from scratch in something like decima engine or unreal. Decima can be run on iOS and MacOS, though not sure how well.
Sony should ramp up their efforts around building decima as a multiplatform engine, which is what they'll almost certainly be doing and probably a reason why herman got promoted.
the problem with them is that their dev pipeline is a mess and it seems to shift goals weekly and overreact to feedback and or whims of the creative directors, which seems to have persisted throughout the dev process which is why it took 4 years longer than intended, and also why their code seems to be made out of pure spaghetti. also they just started hiring more people in february so integrating the new people should only start showing results around now or even in a couple months. At some point I think they should take like 6 months off of updates and just refactor all their code to not break as soon as you touch it.It's that kind of catch-22 that sometimes works out or sometimes results in you never really accomplishing full potential.
They want to be independent and bet on themselves, but in order to do that, they really need to put every dollar they're making back into the business and grow themselves to scale, but even the money they're making probably isn't enough to scale the games content.
Building off of the existing engine is going to really hamper them moving forward. Rebuilding the game in a new engine or building Helldivers 3 in a new engine as quickly as possible would probably be in their best interest for long term growth.
Ultimately, you have to ask yourself if you're going to be tied to Helldivers in the future or if you want to take a bet on a new property outside of Sony.
If you're going to stick with Helldivers, you might as well sell to Sony and let them help ramp up the studio and rebuild the game from scratch in something like decima engine or unreal. Decima can be run on iOS and MacOS, though not sure how well.
Sony should ramp up their efforts around building decima as a multiplatform engine, which is what they'll almost certainly be doing and probably a reason why herman got promoted.