Yep, the rot runs so deep that Jim Ryan leaving didn't change much. It's the whole culture and millennial leadership of Californian SIE, including the Japanese people there.I'm not sure if he is entirely at fault a lot of the big PlayStations failures since appointed Head of Worldwide Studios in November 2019. Connie Booth leaving with no reason at all in late 2023 and Jim Ryan retiring about 6 months later tells me he isn't the only one who made mistakes behind the scenes. Besides I would love to see a few more studios canned under him before he goes anyway.
On top of everything else, their technical output has become an embarrassing disappointment. None of their games support modern standards like RTGI or Nanite, which is why their visuals look utterly underwhelming compared to developers like Ubisoft. For a linear, tight scoped game like Wolverine to completely omit both RTGI and Nanite isn't just a misstep, it’s pure incompetence or sheer laziness. It's a colossal failure. I have no idea what’s going on with PlayStation studios lately, but they are clearly no longer the technical pioneers that set industry benchmarks back in the PS4 era.Somehow they become a shittier games publisher than Xbox. It wasn’t like this last gen and I thought they at least knew how to keep studios producing…
That didn’t fucking happen… fuck all for the entire gen.
Herman needs to go. He’s too busy sucking his own dick
Totoki has to go for the company to be successful... He is just someone there to milk past success.I think with the current management, they will always find a way to put someone worse than him and Jim.
Thank God they aren't jumping on more useless resource hog techniquesOn top of everything else, their technical output has become an embarrassing disappointment. None of their games support modern standards like RTGI or Nanite, which is why their visuals look utterly underwhelming compared to developers like Ubisoft. For a linear, tight scoped game like Wolverine to completely omit both RTGI and Nanite isn't just a misstep, it’s pure incompetence or sheer laziness. It's a colossal failure. I have no idea what’s going on with PlayStation studios lately, but they are clearly no longer the technical pioneers that set industry benchmarks back in the PS4 era.
Most games with Nanite and/or RTGI don't look anywhere near as good as HFW, DS2 & GoY.On top of everything else, their technical output has become an embarrassing disappointment. None of their games support modern standards like RTGI or Nanite, which is why their visuals look utterly underwhelming compared to developers like Ubisoft. For a linear, tight scoped game like Wolverine to completely omit both RTGI and Nanite isn't just a misstep, it’s pure incompetence or sheer laziness. It's a colossal failure. I have no idea what’s going on with PlayStation studios lately, but they are clearly no longer the technical pioneers that set industry benchmarks back in the PS4 era.