Extract;
I was recently invited to get some hands on time with AAA games coming to iPhone, namely Death Stranding and Resident Evil 4. However, it's clear that both of these games are either very early in the porting process, or they're just not going to be that great of an experience on your phone.
Resident Evil 4 was a great example of this. While it was impressive that the game was running natively on a phone at all, the actual experience of playing the game was less so. Frame drops were extremely common, especially when aiming my weapon or loading into an area. I'd expect some element of performance drops on such a low-powered device, but when the game essentially comes to a complete stop when a zombie is trying to eat my face, that's an issue.
What makes it worse is that the game is best played with a controller, rather than natively on a touch screen, so to really get the most out of the game, you're going to need to pick up an expensive controller or controller adapter on top of paying the full $60 for what is likely to be a worse version of the game. To be clear, the version of Resident Evil 4 I played was an early build, so it could get a lot better, but what made it stand out as especially bad was the wealth of excellent mobile games I played on these devices.