If Working overtime on AAA games with giant budgets is the only way to succeed, 'then maybe the industry deserves to die,' says Dragon Age creator.

Gamernyc78

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Underneath the professional atmosphere, there was a defiant tone to this year's Game Developers Conference. During the GDCA awards, Larian Studios boss Swen Vincke called out corporate greed for "fucking this whole thing up for so long," and other developers gathered to have a cathartic scream about the state of the industry. In an interview with PC Gamer, Summerfall Studios co-founder and former Dragon Age lead writer David Gaider expressed similar conviction that something has to give.

"The way the games industry and game devs are heading right now—the type of existence they have—it doesn't have to be that way," Gaider said. "There is another way to be. I just want to see them all finally get unionized and get treated fairly.

"There's this fear that exists—if we don't have everybody working overtime and we don't make AAA games that have $200 million budgets and the focus is on photorealistic graphics and 1,000-hour playtimes, we need to pack all that in and work everyone to death making it and that's the only way to make games.

"If that's true then maybe the industry deserves to die. If that's true. The thing is that I just don't think it's true."

In past years, conversations about crunch at large studios were central to dissatisfaction with the state of the industry, followed by developers from some studios making efforts to unionize. Now, the beginning of this year has been characterized by relentless layoffs. Gaider is one of multiple heads of independent studios who has spoken with PC Gamer this week about the state of the games industry. Dwarf Fortress co-creator Tarn Adams blasted execs behind layoffs as "greedy, greedy people."

"We're working four days a week right now at Summerfall," Gaider told me, explaining his hopes for a change in the status quo. "You just have to make a schedule that is realistic, that actually doesn't lie to the people that you're reporting to above or to your own team. You work with the time you have; you make a game that makes the most out of the time you have and then the result is that you have employees who love what they do and don't feel like they're just a resource to be tapped."


The strategy seems to have worked for Summerfall's first project, a musical take on RPGs called Stray Gods. Despite getting steamrolled a bit by the release of Baldur's Gate 3, even after moving its launch date to avoid that fate, the more visual novel approach to a character driven RPG is one we called "a genuinely thrilling, occasionally heartbreaking tale that shines a new light on well-known Greek gods" in our Stray Gods review. Summerfall Studios has not announced what it will be working on next.
 

Nhomnhom

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Maybe Bioware deserves to die.

Whatever it is that the likes of Larian and From Software are doing is the way to do it.
 

xollowsob

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I agree. Even worse when that crunch and millions of quid is spent just to release AAA MTx-infested slop that's broken on day one.

It's way past the time for the industry to reset again.
 

VillaiN

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Maybe stop wasting time and budget in useles stuff like horse balls in rdr. Stop paying for tens of woke writerrs. Stop making every game open world. Or live service. Maybe price your games cheaper. People would buy your game if its 10 bucnks cheaper etc. Maybe some 15 hours games with mp added. U can add cosmetic mtx.

MAjority of these studios forget that games should be fun with good gameplay. Also quality was never worse.
 
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Killer_Sakoman

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These AAA just need to drop those useless huge open world maps and the 1000 collect collect sidequests.
A 15 -20 hour linear adventure is all we want. That will cost less and take less time to make.
 

Bryank75

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Just need some good management, understanding where to put the money and how much money is optimal.

Eliminate redundant jobs... any one who holds up development or upsets the momentum.

No politics rule at work.

Pure focus on making a piece of entertainment first.

No redundant detail... focus around gameplay.

Lots can be learned from developers like FROM, Larian etc, who have excellent turn around and quality.
 
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Gamernyc78

Gamernyc78

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These AAA just need to drop those useless huge open world maps and the 1000 collect collect sidequests.
A 15 -20 hour linear adventure is all we want. That will cost less and take less time to make.
Some games that went more open or open world didn't need to. I was perfectly fine with uncharted being more linear and Souls games remaining quasi open. No one asked them to change their blueprint, they did so on their own.
 
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Vertigo

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There should be fair compensation for OT. I hope most in the industry have negotiated good deals with benefits and retirement packages.

A four day work week tho. That sounds nice…

Now ask players if they really wanted Arrowhead stop from working themselves to death these last few weeks. Players are bloodthirsty.

Devs gotta do what they gotta do to find success and it’s not too pretty.
 
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Gamernyc78

Gamernyc78

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There should be fair compensation for OT. I hope most in the industry have negotiated good deals with benefits and retirement packages.

A four day work week tho. That sounds nice…

Now ask players if they really wanted Arrowhead stop from working themselves to death these last few weeks. Players are bloodthirsty.

Devs gotta do what they gotta do to find success and it’s not too pretty.
Four day sounds sweet thts first thing I picked up on.
 

Gediminas

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Sounds like - we will serve you low cost, low standard garbage and you must be happy. Because we can't create good games so shit games should be accepted.
 
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Gamernyc78

Gamernyc78

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Sounds like - we will serve you low cost, low standard garbage and you must be happy. Because we can't create good games so shit games should be accepted.
His comment can definitely be a double edged sword. We start getting more shovelware and the industry will really suffer.
 

Killer_Sakoman

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Maybe it is also him who shouldn't work for this industry.
People who wants 7 hour/ 4 or 5 days per week can work in government office. Many people in other industries crunch and work 7 days / 12 hours shifts ( hell I had 24 hours more than few times last year) with challenging and dangerous enviroments.
 
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Gamernyc78

Gamernyc78

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Maybe it is also him who shouldn't work for this industry.
People who wants 7 hour/ 4 or 5 days per week can work in government office. Many people in other industries crunch and work 7 days / 12 hours shifts ( hell I had 24 hours more than few times last year) with challenging and dangerous enviroments.
Yeah when projects are close everyone does tht. We've had this convo here in the past and most agreed many industries have similar situations and devs sure as hell go in knowing tht crunch is part of the industry but part of most industries so it's not like it's a surprise. The same way going into my job I knew three evenings out the week I'd be working past 6pm. As long as they are well compensated and the terms are outlined before signing an employment agreement I don't see how they can have an issue with it.
 
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