IGN: Bloodborne-Inspired Lies of P, Like Bloodborne, Has 3 Endings

Gamernyc78

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Speaking to IGN at gamescom 2023, game director Ji-Won Choi said players will encounter different endings depending on the decisions they make throughout the game. Lies of P, perhaps unsurprisingly, features a lying system, and the extent of players' lies throughout the game will determine which ending they receive.

"The lies in the game are not only lies that you are fooling others [with] but also white lies you have to do to make others feel better," Choi said. "You have to understand others' emotions to make a decision so [we] want users to feel how they would as a human in the game, and it will show in the ending.

"There are three different endings and if you get to the end of the story there's a big surprise, a twist, waiting for you. The decisions that you made throughout the game will lead you to endings, so it's not something that you have to pick at the ending, it will lead you throughout the game."

Choi also suggested there won't be obvious story paths for players to follow to achieve each ending, but instead there will seemingly be unclear consequences to players' decisions that won't unfold until later.

This is perhaps most similar to Bloodborne's hidden ending, where players must make a series of decisions during the game that don't have an obvious purpose at the time. Its other endings are more cut and dry, with players simply choosing between two options at the game's close.

Comparisons have been made between Lies of P and Bloodborne since its announcement in 2021, from its gothic architecture to its animations to its simple red health bars. FromSoftware fans even modded Lies of P's PC demo to include Bloodborne's assets.

In our preview of the game, which launches September 19, IGN said: "Even if Pinocchio's story in Lies of P isn’t being manipulated by cosmic old gods that turn people into slugs, the attention to detail in recapturing Bloodborne’s magic has got [our] full attention."
 
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I don't like multiple endings because majority of them do not justify themselves or are too simplistic to add anything of value to the overall story arc and are just an off-branch just to tick a box - and good for marketing. Most of the souls series multiple endings are like this. Elden Ring multiple endings are an example of recently shoed in mediocrity. Sekiro was much better in this regard but the final payoff the in end for all the endings wasn't managed well. Neir Automata has two justifiable alternate endings while the rest are filler trash.
 
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historia

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Imagine developing a game that has no unique substance, only know for being a shittier version of something else.