IGN/NXGamer: Assassin's Creed: Mirage PS5 vs Xbox Series X|S vs PS4 vs Xbox One Performance Review

Gamernyc78

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28 Jun 2022
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Chapters
0:00 Video Contents
0:40 Engine & Technical highlights
4:37 Platform comparisons
7:45 Current Generation Performance Testing
11:25 Last Generation Visuals & Performance
14:30 Summary

Assassin's Creed Mirage releases this week on PS5, Xbox Series X|S, PC, PS4, and Xbox One after a 3-year hiatus. AC Mirage is a cross-generation title that offers dual modes on current gen consoles with 4K or 60fps options. Are the last generation consoles showing their age? How much better are the current generation machines? Does the Xbox Series S bridge the gap between them? We eagle dive into another big IGN performance review
 
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Gamernyc78

Gamernyc78

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28 Jun 2022
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Chromatic Aberration is 'horrendous'.
- Small animation glitches like the older games.
- Last gen roots are more obvious than ever.

- Current gen machines have 2 modes. Quality & Performance.
- Quality: 2160p on PS5/SX with visual feature parity.
- Performance: DRS 4K to 1620p. Reduction is minor with only slightly softer image and some ghosting, but the easy recommended way to play.
- Series S: Quality DRS 1620p to 1440p at 30 FPS.
- Performance: 900 to 1080p at 60 FPS but with a softer resolve.
- Aggressive chromatic aberration that NXG wishes could be disabled, it is most obvious on the lower resolutions of Series S.

- Performance
- Adaptive V-Sync, Xbox consoles can tear while PS5 can likely but not observed in NXG's testing.
- Mostly 60 FPS in performance mode everywhere with PS5 having a delta of less than 2% improvement in real time cinematics
- Quality mode is practically locked on all consoles, cut-scenes also locked at 30.
- Since higher frame rate is all but 100% locked, this is the best AC game at launch (in terms of performance profiles)
- Series S Performance mode locks cut-scenes to 30, instead of 60, unlike the other 2. Some single frame drops and tearing with a commendable 60 FPS mode.

- Last Gen:
- PS4 Pro: Max 1440p w/ DRS. Lower texture, LoD, NPC count etc than newer gen consoles. Having a faster HDD or SSD on PS4 can fix some of the pop-in
- PS4: 1080p w/ DRS. Aligned with Pro with some more reductions in settings
- XBO: 900p w/ DRS lows to 630~p
- Xbox One X not covered in the video for some reason
- Last gen versions only have single 30 FPS Mode.
- Dips into the mid 20s, inconsistent 30 FPS during game play.
- PS4 runs better than XBO in general play.
 

Say1nMan

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Ubi needs to get Assassin's Creed on a new engine prompto. Anvil Engine has been showing its age for a while.
 
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Alabtrosmyster

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Its embarrassing. As much as they try they just can't one up Sony.
I think that despite the hardware parity (roughly, but it's close enough) this is the generation where the second console is the least relevant.

I mean, back in the 8-bit days, the NES was the clear winner, but the SMS still had stand out titles for its time.
In the 16-bit days The Genesis/SNES fought hard and even the third runner up had a pretty decent library (TG-16/Turbo-Duo)
In the 32-bit days we had 3 machines with good and different libraries, even the 3DO had something to offer
Dreamcast, PS2, og xbox, GCN... all mostly different, but all had their strengths
PS360.. well, we had more third party titles, but both had their time with great games/series of games

xbone: MS still had something to offer, but it was already fading, almost 100% third party for them
series: nothing of consequence was released in 3 years on these machines, this is the most generic gen that ever existed
 

Evilms

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Yurinka

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Ubi needs to get Assassin's Creed on a new engine prompto. Anvil Engine has been showing its age for a while.
Yep. I assume this is going to be the last crossgen one and the next one will use a new next gen only engine.


PS5 does a solid work to be a "9TF" machine as some peole wrongly said. Having similar results the previous years, seems that the I/O optimizations Cerny did more than commpensate the difference on raw theorical GPU horsepower limit.
 

Entropi

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The higher clocks in the GPU and unified RAM sure worked wonders. Everyone who laughed at the 9 TF machine should kiss Cerny’s ass.
 

ethomaz

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The higher clocks in the GPU and unified RAM sure worked wonders. Everyone who laughed at the 9 TF machine should kiss Cerny’s ass.
I'm just surprised by the Uncle Phil reactions in the internal email.
He said they saw the PS5 specs and he congratulated the team because the Series X was "stronger".

It is weird to me a used car salesman fox to think that based in specs when several cars shows the claim is not true.
 
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Entropi

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I'm just surprised by the Uncle Phil reactions in the internal email.
He said they saw the PS5 specs and he congratulated the team because the Series X was "stronger".

It is weird to me a used car salesman fox to think that based in specs when several cars shows the claim is not true.

All he understood was 12>10. He’s an MBA, so all the intricacies of how computer systems work are way beyond his cognitive capabilities.