OK... imagine a multiplayer game where all the intricately crafted arena maps you would normally lobby for individually, had a huge rumble mode where all maps are able to be instantly teleported to in under 2 seconds at random? (see Example of insane loading capabilities)
That kind of multiplayer shooter is possible on PS5.
Maybe different objectives per map. Search and destroy in one, the moment that's won (or lost), a Rift teleports you to another map where you're suddenly playing a rush mode etc etc
Shit....the more I think of the possibilities of the PS5s hardware, the more sure I am that we will see things post 2024 that we never realised were possible in video games.
We know the PS5 can have preloaded 16gb of RAM in 2 seconds.
We know the PS5 can also stream data directly from the SSD bypassing the RAM too- - acting as sort of a "2nd RAM"...
Imagine a city where every single building is fully detailed and accessible. Using procedural generation to save memory & randomise the layout of each interior with high quality assets - all this is possible too, as these assets no longer need to be preloaded over a period of 40 seconds in the event you enter one (which would take up impossible anount of storage space). They can be streamed in as you're literally smashing through the window or opening the door - it's THAT fast!
When the hardware is taken full advantage of... the imagination really is the only limit.
We aint ready
Just wanted to share my musings and excitement. Cheers
That kind of multiplayer shooter is possible on PS5.
Maybe different objectives per map. Search and destroy in one, the moment that's won (or lost), a Rift teleports you to another map where you're suddenly playing a rush mode etc etc
Shit....the more I think of the possibilities of the PS5s hardware, the more sure I am that we will see things post 2024 that we never realised were possible in video games.
We know the PS5 can have preloaded 16gb of RAM in 2 seconds.
We know the PS5 can also stream data directly from the SSD bypassing the RAM too- - acting as sort of a "2nd RAM"...
Imagine a city where every single building is fully detailed and accessible. Using procedural generation to save memory & randomise the layout of each interior with high quality assets - all this is possible too, as these assets no longer need to be preloaded over a period of 40 seconds in the event you enter one (which would take up impossible anount of storage space). They can be streamed in as you're literally smashing through the window or opening the door - it's THAT fast!
When the hardware is taken full advantage of... the imagination really is the only limit.
We aint ready
Just wanted to share my musings and excitement. Cheers