Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings (drop to 34FPS)

John Elden Ring

The Thread Maker
Content Creator
5 Jul 2022
6,429
7,911
United States
The game uses both Lumen and Nanite, and it for gaming at native 4K, it requires GPUs that have not been released yet. Even the mighty NVIDIA GeForce RTX 4090 is unable to offer 60fps at Native 4K… on LOW SETTINGS.

For our initial benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s Founders Edition RTX 4090. We also used Windows 10 64-bit and the GeForce 537.13 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.

Immortals of Aveum does not feature any built-in benchmark tool. Thus, for our GPU benchmarks, we used the first arena area (during which Jak awakens his powers).
This area features numerous enemies and lots of particles on screen, so it can give us a pretty good idea of how the game performs during its combat sequences.

At Native 4K/Low Settings, the NVIDIA GeForce RTX 4090 drops at 34fps during our benchmark sequence.
That’s on LOW SETTINGS. Let me repeat that. LOW SETTINGS. This is an inexcusable performance for a game that looks the way Immortals of Aveum does.

Seriously, when your game cannot run at Native 4K/Low Settings with 60fps on a beast of a GPU like the RTX 4090, you know that you have majorly f’ed things up.

 
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Killer_Sakoman

Veteran
21 Jun 2022
2,099
2,011
It is UE5 that is fucked up. It proved many times the bad performance and PS3 era resolution.

It's likely that 3rd party developers are very disappointed already specially that they see engines like Decima and Horizon Forbidden West.

At this stage, I am really worried about FF7 Rebirth becoming a 30-hour Vaseline commercial with cinematic fps.