Last week, Ubisoft announced that Assassin’s Creed Shadows would be delayed from its intended November release date to February 2025. While the announcement was somewhat of a shock publically, internally, it was expected and desperately needed.
Ubisoft announced that the game was delayed “to polish and refine the experience. “ In its earnings update, the company further claimed that the delay was due to “the learning from the Star Wars Outlaws release.” Both claims are true, but beyond a few short words, internally, the developers have been pushing for a delay for the best part of a few months, which had fallen on deaf ears until the release of Outlaws.
ICON THREAD-Tom Henderson: Star Wars Outlaws sold 1 million copies Ubisoft is changing Yasuke story for Shadows
Yves Guillemot pointed out in an internal memo that Star Wars Outlaws’ initial sales “proved softer than expected,” with Guillemot pointing out that critics rated the game 76 out of 100 on Metacritic (I think it’s important to note that the user score is far lower at a 5.4 out of 10, too). Although I wasn’t given the figure on what Ubisoft anticipated Outlaws to sell within its first month, the game has just surpassed 1 million units sold at the time of writing. Its performance has seemingly caused alarm bells to ring at HQ, which not only led to the approval of Assassin’s Creed Shadows being delayed to Q1 2025 but to finally putting games back on Steam (a request that every Ubisoft team has been pushing for years).
So why was Shadows delayed? It’s a complicated question without a single answer, but it boils down to a strict development timeline, polishing, and addressing the Japanese community’s cultural and historical accuracy concerns.
But first, let me address some of the wild rumors about Yasuke—he’s not going to be removed. However, sources have said that the team has been actively addressing many of the historical and cultural concerns, which started before the game’s reveal following external playtests and were accelerated further following the game’s initial reveal and mass feedback. This includes changing some of Yasuke’s story and how he’s portrayed in the game, fixing architectural details, and ensuring that the game is historically grounded while fitting into the Assassin’s Creed universe.
Fundamentally, though, these are issues that should have been caught internally before the game’s reveal, especially given Ubisoft’s strict asset-approval process. As for how these issues fell through the cracks, I’m told that historical experts were brought onto the project much later than usual for a project of this magnitude and that miscommunication between teams and cutting corners when it came to the approval process of assets to meet deadlines were also at play.
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